Update v100.7

  1. Possible fix for falling through structures on respawn/fast travel/server load.
  2. Fix for creatures over spawning when wandering out of spawn areas.
  3. Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen.
  4. Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests.
  5. Eliminated some D3D hung crashes.
  6. Adjusted mythical shipyard crafting requirements so they can be crafted at smithy.
  7. Maximum tax on PvP is now 30%.
  8. Barshot projectile has had it’s range and speed increased so that it’s closer to a regular cannon ball.
  9. Water Reservoirs now hold 12,000 water and Barrels hold 4,000.
  10. Whale health has been increased by 20% and gold reduced by 35%.
  11. Ballista reload time has been increased.
  12. Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we’re working on).
  13. Medkit spoil timer increased to 12 hrs.
  14. Increase durability of grappling hook by 2x.
  15. Increase earthworm spoil time to 1 hour.
  16. Increase the stasis range of Mermaid so they’re easier to find.
  17. No cooldown on placing cannons in PvE.
  18. Reduced creature harvesting for berries.
  19. Ramshackle sloop weight capacity has been reduced to 1200.
  20. Raft weight capacity as been increased to 1600.