- Fixed creature "drift" on ships for client.
- Fixed issue where creatures could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials.
- Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns).
- Fixed issue where crew melee swings on ships couldn’t hit their targets.
- Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to its stability.