Update v409.1

New Skill: Advanced Automation

  1. Added Advanced Automation to the Construction Tree.
  2. Requires Esotery of Building.
  3. Cost is 12 skill points.
  4. New Warehouse and Stone Farmhouse added to this skill.

New Feature: Warehouse

  1. New structure type, Warehouse, may be built at the smithy.
  2. Warehouse is a structure that automatically collects Resources from Farmhouses in range.
  3. Will not collect Wood/Thatch, which is fuel for Farmhouses.
  4. Gathers from Farmhouses within 500m.
  5. Gather Rate is 5% of the Farmhouse inventory every 10 minutes.
  6. Warehouses may not be placed closer than 2km to another Warehouse.
  7. Warehouses must be placed within 30m of the shore.
  8. Warehouse takes thatch or wood as fuel.
  9. More than one Warehouse can hit the same farm.
  10. Warehouses have 40 storage slots.
  11. Warehouse stack size is 10,000 units.
  12. Max Inventory Weight is 50,000.
  13. Warehouse health is 40,000.
  14. Warehouses are not taxed.

Explosive Barrels

  1. Instant detonation option removed.
  2. Setting the detonation timer is now a separate action from lighting the fuse.
  3. Detonation timer can now be set and viewed in inventory.
  4. The fuse is automatically lit when a carried barrel is placed!
  5. Added defuse option: any player can defuse an explosive barrel.
  6. Can now be used as ammo in Cannons, Large Cannons, and Catapults.
  7. Duplication bug fixed.

Impact Behavior for Barrels Fired out of Cannons

  1. Explode instantly on impact with ships, structures, players, or creatures.
  2. In water, barrels float for six seconds before sinking. They explode when their timer expires.
  3. Otherwise, barrels explode after their timer expires.

Impact Behavior for Tossed Barrels

  1. In water, barrels float for six seconds before sinking. They explode when their timer expires.
  2. Otherwise, barrels explode after their timer expires.

Damage Immunity

  1. Placed barrels are immune to ranged damage.
  2. Carried barrels are immune to all damage.
  3. Destroyed barrels no longer explode unless as part of a chain reaction with another barrel.


  1. Farmhouses can no longer be placed in water.
  2. Farmhouse now only transfers a single stack of resources into player’s inventory per transfer interaction.
  3. Increased distance requirement between Farmhouse placement from 120m to 200m.
  4. Farmhouse harvest rate reduced by 25% overall.
  5. Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often).
  6. Harvest amount increased (gathers 3x as much).
  7. Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree.
  8. Updated resource costs of constructing a Stone Farmhouse.
  9. Changed 360 Metal to 180 Alloy.
  10. Added 80 Organic Paste as additional cost.
  11. Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters.
  12. Reduced health of basic Farmhouse from 30k to 20k.


  1. Reduced NPC cost on Puckles by 50%.
  2. Army of the Damned can now be damaged by swivel guns.