Update v409.1
New Skill: Advanced Automation
- Added Advanced Automation to the Construction Tree.
- Requires Esotery of Building.
- Cost is 12 skill points.
- New Warehouse and Stone Farmhouse added to this skill.
New Feature: Warehouse
- New structure type, Warehouse, may be built at the smithy.
- Warehouse is a structure that automatically collects Resources from Farmhouses in range.
- Will not collect Wood/Thatch, which is fuel for Farmhouses.
- Gathers from Farmhouses within 500m.
- Gather Rate is 5% of the Farmhouse inventory every 10 minutes.
- Warehouses may not be placed closer than 2km to another Warehouse.
- Warehouses must be placed within 30m of the shore.
- Warehouse takes thatch or wood as fuel.
- More than one Warehouse can hit the same farm.
- Warehouses have 40 storage slots.
- Warehouse stack size is 10,000 units.
- Max Inventory Weight is 50,000.
- Warehouse health is 40,000.
- Warehouses are not taxed.
Explosive Barrels
- Instant detonation option removed.
- Setting the detonation timer is now a separate action from lighting the fuse.
- Detonation timer can now be set and viewed in inventory.
- The fuse is automatically lit when a carried barrel is placed!
- Added defuse option: any player can defuse an explosive barrel.
- Can now be used as ammo in Cannons, Large Cannons, and Catapults.
- Duplication bug fixed.
Impact Behavior for Barrels Fired out of Cannons
- Explode instantly on impact with ships, structures, players, or creatures.
- In water, barrels float for six seconds before sinking. They explode when their timer expires.
- Otherwise, barrels explode after their timer expires.
Impact Behavior for Tossed Barrels
- In water, barrels float for six seconds before sinking. They explode when their timer expires.
- Otherwise, barrels explode after their timer expires.
Damage Immunity
- Placed barrels are immune to ranged damage.
- Carried barrels are immune to all damage.
- Destroyed barrels no longer explode unless as part of a chain reaction with another barrel.
Farmhouses
- Farmhouses can no longer be placed in water.
- Farmhouse now only transfers a single stack of resources into player’s inventory per transfer interaction.
- Increased distance requirement between Farmhouse placement from 120m to 200m.
- Farmhouse harvest rate reduced by 25% overall.
- Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often).
- Harvest amount increased (gathers 3x as much).
- Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree.
- Updated resource costs of constructing a Stone Farmhouse.
- Changed 360 Metal to 180 Alloy.
- Added 80 Organic Paste as additional cost.
- Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters.
- Reduced health of basic Farmhouse from 30k to 20k.
Miscellaneous
- Reduced NPC cost on Puckles by 50%.
- Army of the Damned can now be damaged by swivel guns.
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