Players now start with a simple recipe to make a tool they can use to collect wood. No more bloody fingers!
About 1/4 as effective as a Hatchet.
Loses Durability very fast.
Crafting Resources: 1 Stone, 10 Fiber.
Dolphins can now harvest Coral and Seaweed.
Bug Fix: Water Temperature Fortitude bonuses from the skill tree are no longer removed when riding creatures underwater.
Bug Fix: Resolved issue where Dolphins would occasionally die when near the surface.
Flame Ballista Bolt
Deals increasing damage to Sails every 2 seconds.
Example: 20/40/60/80 damage at 2/4/6/8 seconds.
Hitting a Sail with a second Flame Ballista Bolt adds 100 to the current amount of damage.
Example: A Sail is hit with a second Bolt after it has already been on fire for 2 seconds. The amount of damage received by the Sail increases from 20 to 120.
Fires can be extinguished by closing the Sail, using an Olfend’s water spray, or by dumping a Water Bucket on the Mast.
Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.
Restored the ability to control pitch so you can now glide up and down.
Increased the max height to activate from 100m to 400m.
Slowed the base glider speed down by around 40%.
Added a drag component to the speed updates.
The faster you are going, the more drag will slow you down.
Prevents maintaining high speed for a long time after a dive.
Reduced the minimum speed you can glide at before you stall to about 2m per second.
Changed the dive angle and required dive time.
Glider Known Issues
You can still gain height but it’s slow.
You can still glide across half a server if you jump off a 400m spot.
It’s hard to tell when you are about to stall.
Sometimes at super slow speed you inexplicably corkscrew.
Pressing the ’Dive’ button (Shift by default on PC) results in a weird sideways dive.
Blueprints for Lumberyard, Quarry, and Mine now drop. They have two new stats on them: Capacity (how much weight and stacks they can hold) and Gather Rate.
Coffee and Coffee Seeds may be found in place of other food drops.
Fish Oil drops from some fish which previously did not drop it.
Stone Harvesting nodes in the Copper Region (Northwest) have been rebalanced and a set of changes are being tested.
Iron is the most common metal now, and may be found in rocks in place of whatever metal may have been used before. Copper is the less common metal found primarily in this region.
Geodes may now drop from rock. Using a Geode will destroy it and may give some limestone, rock salt, and/or a small amount of different gems and crystals. Geodes may only be gathered by hand or with Tames, not with the Quarry or Farmhouse.
These changes will be moved to all regions after a period of testing.
Bug Fix: Third person view can no longer be obstructed by structures built near the ship’s wheel.
Bug Fix: Ship levels 46-50 are no longer purchasable on ships with a level cap of 50.
Bug Fix: Cannons on the Ramming Galley now have wheels.
Tames & Creatures
Carried Rabbits now give a 20% speed boost while the player’s stamina is at or above 90%.
Creatures’ torpor bars are now displayed after receiving torpidity damage.
Seaweed can now be placed in the Trough.
The Seed Vendor’s inventory now rotates every 12 hours.
Decay Times on Market, Warehouse, and Kiln have been set to the standard 10 days.
Fixed some instances where Markets get out of sync.
Bug Fix: Structures can now be built next to the sides of Armored Docks.
NOTE: There is still an area near the entrance and exit where structures cannot be placed.
Bug Fix: Resolved issue where Markets, Farmhouses, and Warehouses become invisible in Single Player.