Update v527.03

Mortar Ship Updates

  1. Mortar shot direct damage has been reduced.
  2. Sail locations have been moved on the ship so they do not block off parts of the ship anymore.
  3. Ship points have been reduced from 4 to 3.
  4. You can now use medium and small sails instead of large and small sails.

Bug Fixes

  1. Fixed inconsistent spawning of the Ghost Ship.
  2. Rowing and Torpedo modules are now able to be crafted with the appropriate skills.
  3. Fixed instances of Islands not respawning resources.
  4. Fixed instances of tax house not collecting gold.
  5. Fixed instances in which dropping inventory on armored docks would have unintended effects.
  6. NPCs will no longer stop manning sails after switching grids while sailing a modular ship.
  7. Fixed instances in which modular ships were not being protected in armored docks.
  8. Fixed instances in which Sperm whales were not spawning correctly.
  9. AOTD will no longer spawn in buildings.
  10. Single player data deletion.
  11. Fixed instances where players could not contest claim of boats.
  12. Fixed instances where Tradewinds were not giving appropriate buffs.
  13. Fixed instances of incorrect island collisions.
  14. Fixed instances of NPC crewmembers having unintended effects on ships.
  15. Fixed instances of crashes when players enter the center maw.


  1. Ramming Galley and Mortar ships have been removed from the freeport vendor.
  2. Breeding is no longer allowed in Freeport Areas.
  3. Minimum number of Ships of the Damned have been increased.
  4. Ship of the Damned spawn timers have been reduced.
  5. Company Joining Cooldown has been added.
  6. Tradewind adjustments to remove instances of crossing islands.