Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater.
Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots.
Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height.
Ghost Ship has been fixed and will now take damage.
Eliminated Cannon Animations playing entirely on the server for performance savings.
Quality Of Life
Option to hide territory broadcast messages.
Territory broadcast message boxes now scale according to the character size of the message.
Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports.
PvE players will now be able to see their claim flag’s inactivity timer on the flag itself.
Attacking Player no longer needs to be in range for declaiming progress.
Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use).
Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%.
Wild Dragon damage has been reduced by 30%.
Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000.
Various buffs/changes made to musical songs played on the Accordion. Details can be found here - we have some planned updates to come for the War Drum in a future update, once we’ve resolved some technical issues related to it.
PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity.
The gold cost has been increased on upgrading higher quality items and structures.
Cooking Recipes spoil time has been increased.
Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads.
Fixed server issue that could disconnect clients if they had a lot of map entities.