Update v18.73

  1. Explosive Barrels will be undergoing some changes with this patch, please note that they’re still in the process of receiving their redesign, but this puts them close to it:
  2. Limited to 1 carryable stack per person.
  3. Stack size will remain at 10.
  4. You will not be able to store them in creature inventories, however, legacy ones will remain there.
  5. They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
  6. You will not be able to equip them into your hotbar, they must be placed from within the inventory.
  7. There will be a restriction to how many can be put down at a time within a certain radius.
  8. Reduced Explosive Barrel damage by approximately 20%.
  9. Reduced Explosive Barrel explosive radius by approximately 20%.
  10. Diving Suit will make wild underwater creatures ignore you unless you attack them.
  11. Alcohol will no longer spoil.
  12. Cooking Recipes spoil time increased to 10 hours.
  13. Spoiling time increase bonus on Preserving Bag has been increased.
  14. Increased Grenade damage by approximately 50%.
  15. Decreased crafting costs for Grenades by approximately 20%.
  16. Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
  17. Diving Attachment now has the same health as the Dinghy Hangar.
  18. Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
  19. Cannister shot range increased by approximately 20%.
  20. Cannister shot damage increased by approximately 10%.
  21. Spike shot explosion timer is now 30 seconds instead of 20 seconds.
  22. Spike shot now reloads approximately 10% quicker.
  23. Spike shot range increased by approximately 15%.