Update September 8, 2020
- Moved the spawnpoints slightly apart from each other for better movement.
- Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting.
- Added grenade clips to the trims on short A for smoothing bouncing.
- Fixed some small nitpicking stuff on the radar.
- Overhauled T to A site layout.
- Adjusted some prop fade distances for better performance.
- Replaced church brick textures.
- Improved visual fidelity of some models.
- Replaced floor textures across the map.
- Fixed numerous dark spots showing in place of foliage when using low shader settings.
- Fixed various minor bugs.