Update September 8, 2020



  1. Moved the spawnpoints slightly apart from each other for better movement.
  2. Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting.
  3. Added grenade clips to the trims on short A for smoothing bouncing.
  4. Fixed some small nitpicking stuff on the radar.


  1. Overhauled T to A site layout.
  2. Adjusted some prop fade distances for better performance.
  3. Replaced church brick textures.
  4. Improved visual fidelity of some models.
  5. Replaced floor textures across the map.
  6. Fixed numerous dark spots showing in place of foliage when using low shader settings.
  7. Fixed various minor bugs.