Update January 7, 2021


GAMEPLAY

  1. When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
  2. Fixed bots not navigating properly in Warmup arenas.

VIEW MODELS

  1. Reduced size of SWAT sleeves matching all existing models.

MISC

  1. Fixed a crash in Windows dedicated server when "version" command is issued.
  2. Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
  3. Adjusted Retakes clip areas in Mirage and Train.

PERFECT WORLD

  1. Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

MAPS

Ancient

  1. Further optimizations.
  2. Fixed some clipping bugs.

Cache

  1. Fixed a pixel-gap in the Cargo containers in T-Spawn.
  2. Fixed Cargo containers not having their proper colors.
  3. Fixed bomb explosions being visible above the A site.

Engage

  1. Removed several boost spots.
  2. Added stairs in the garage for better rotation flow.
  3. Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site.
  4. Removed "office" area on mid.
  5. Added ladder on A upper CT side.
  6. Both entrances of the hut are now wider for better player traffic flow between A-site and Mid.
  7. Lowered A upper and bridge to make entire bombsite more readable.
  8. Removed several awkward angles on A-site.
  9. Removed excessive areas on A-site.
  10. Removed clutter on A-site.
  11. Better FPS around the whole map.

Guard

  1. Widened inner part of connector.
  2. Reduced size of restaurant corner.
  3. Adjusted tarp positions on truck to eliminate some angles.
  4. Lowered half-wall at stairs.
  5. Adjusted timings by pushing CT spawns back a bit.
  6. Shifted crates next to tower further towards pit.
  7. Enhanced visibility for various long range angles.
  8. Removed electric box next to bikes.
  9. Reduced amount of breakable glass at shop.
  10. Blocked angle from CT boost to pit.
  11. Increased size of ladder hole.
  12. Added location names.
  13. Fixed players being able to see into the tower area when boosted at dumpster.
  14. Fixed some Z-fighting and intersecting geo.
  15. Fixed various visible nodraw textures.
  16. Fixed various bomb stuck spots.
  17. Fixed player stuck spot on street.
  18. Clipping adjustments throughout the map.
  19. Minor visual adjustments and enhancements.