Update May 27, 2021


MISC

  1. Added option ’2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
  2. Coach positions are now saved in round backup files.
  3. In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the "open_buymenu" command.
  4. In Retakes, armor value now remains fixed during card selection.

VSCRIPT

  1. Fixed bounding box issue for rotated entities.

MAPS

Ancient

  1. Art-revision on bombsite B and surrounding area.
  2. Higher contrast base textures at B for better player reads.
  3. Fixed random missing micro-polygons in bomb B totem/sculpture.
  4. Recolored plywood throughout the map for better contrast.
  5. Straightened out broken-wall passage to bombsite B.
  6. Tweaked spawnpoint placement for both teams.

Grind

  1. Reduced lurk positions in mid for more fluid rotations.
  2. Lowered cover on A Short to allow boosting over smokes.
  3. Removed unintended boost locations.
  4. Fixed multiple bomb stuck spots.
  5. Minor quality of life and art updates.

Mocha

  1. Clipping improvements.
  2. Navigation mesh improvements.
  3. Added additional bombsite markers.
  4. Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.

Cache

  1. Performance optimizations. (Thanks leplubodeslapin!).
  2. Reduced bird sounds volume.
  3. Reduced contrast on some textures.
  4. Brightened sky slightly.
  5. Fixed minor issues. (Thanks imik!).
  6. Restored vivid color to select textures and models.
  7. Restored select details even on lowest graphical settings.