An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign.
Environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat.
All new rewards like player icons, nameplates, and cosmetics all earable though completing Super Gore Nest Master Level in different difficulties and modes.
Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive!
Extra-Life Difficulty Added
We’ve added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it’s permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets!
Ultra Nightmare Difficulty Added
For the ultimate test of skill for those black belt Slayers, we’ve added Ultra Nightmare difficulty for this new Master Level. This means permadeath without the chance to gain Extra Lives.
GIFT WRAP AND TEAR Event Coming Soon
Ho-Ho-Hold Onto Your Butts... Cause Update 4 brings some of the most magnificent merriment seen outside of the deepest depths of the North Pole itself. Feast your frosty eyes on a cornacopia of candy-striped cosmetic collectibles waiting for us all under the virtual in-game tree in our next free Event: Gift Wrap and Tear starting on December 10th. Really glory kills the bah-humbug right outta ya...
Updates and Improvements for Xbox
Xbox Series X
Increased default backwards compatibility mode resolution to 4k at 60 HZ (with dynamic resolution scaling).
Xbox Series S
Increased default backwards compatibility mode resolution to 1080p at 60 HZ (with dynamic resolution scaling).
Updates and Improvements for ALL platforms
Added Quick Swap loading screen tip for BATTLEMODE and Campaign.
Added a third Live Tile on the Main Menu .
Added End of Level Event Preview functionality which allows players to learn more about the items on their current live event progression track .
Main Campaign Fixes for ALL platforms
Fixed an issue introduced in Update 3 in which completed mission challenges displayed as 0%.
Fixed an issue introduced in Updated 3 in which players could not access Master Levels from the kiosk in the Fortress of DOOM .
Fixed an issue in which backing out of a Party while playing the campaign on Ultra Nightmare difficulty caused the Party Tab in the Social menu to lose functionality.
DOOM Eternal: The Ancient Gods - Part One Fixes for ALL platforms
Fixed a crash after skipping the Facility Destruction cinematic after the Marauder fight in UAC Atlantica.
Fixed an issue in which the player can remain swimming in the air after leaving the water in certain situations.
Fixed an issue in which entering water immediately after a checkpoint save could generate a bad state if the player exited the game before reaching another checkpoint.
New BATTLEMODE Updates for ALL platforms
Fixed an issue where the Demon player’s spawned-in Carcass’ Seismic Furrows attack did not deal damage to the Slayer.
Increased Slayer velocity when using the Super Shotgun Meathook mod.
BATTLEMODE Fixes for ALL platforms
Fixed an issue where the player Archvile’s fireballs may follow a canted trajectory when fired at an angle through the Flame Wall .
Fixed an issue where the milestones, "Extinction-Level Slayer" and "Aggressive Transfusion" did not track progress in BATTLEMODE .
Fixed an issue where resetting Demon controls to default only reset the Archvile controls .
Fixed an issue where the Slayer player nameplate would sometimes briefly linger on the demon player’s HUD after a teleport .
Fixed an issue on PC in BATTLEMODE where the playable Revenant’s self-damage was much lower than expected .