Update September 4, 2020


GENERAL

  1. Fixed a crash in Battle Pass UI on Android.
  2. Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist.
  3. Fixed Alchemist’s pants being a bit too shiny and slightly invisible.
  4. Fixed a bug where Legion Commander could gain mana from performing a Delta Slam.
  5. Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug).

HERO CHANGES

Bristleback

  1. Quill Spray: Cooldown changed from [3, 3, 1] to [3, 3, 1.5].

Medusa

  1. Split Shot: Damage reduction for extra shots changed from -20 to [0, -20, -30].
  2. Split Shot: Extra shots changed from 2 to [1, 2, 3].

Puck

  1. Illusory Orb: Damage changed from [200, 250, 300] to [200, 225, 250].
  2. Illusory Orb: Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5].

Queen of Pain

  1. Maximum Mana changed from 100 to 60.
  2. Scream Of Pain: Mana Cost changed from 100 to 60.

Slark

  1. Essence Shift: Stolen Damage changed from [2, 3, 4] to [3, 4, 5].
  2. Essence Shift: Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0].

Spectre

  1. Spectral Dagger: Duration of the buff changed from 5.0 to 4.0.

Spirit Breaker

  1. Charge of Darkness: Charge now damages the target enemy just like enemies along the way.

Sven

  1. Maximum Mana changed from 100 to 80.
  2. God’s Strength: Mana Cost changed from 100 to 80.

Troll Warlord

  1. Fervor: Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20].
  2. Fervor: Maximum stacks changed from [12, 19, 24] to [8, 12, 16].

Wraith King

  1. Raise Dead: Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving.
  2. Zombie: Maximum Health changed from [450, 750, 1050] to [400, 700, 950].

ITEM CHANGES

Kaden’s Blade

  1. Kaden’s Blade’s damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa’s Split Shot damage decrease).

ALLIANCE CHANGES

Fallen

  1. Item cooldowns are no longer refreshed on revive.
  2. HP Percent for reviving units changed from 50 to 40.

Heartless

  1. Armor debuff changed from [4, 10, 15] to [4, 9, 15].

Spirit

  1. The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
  2. Base damage changed from 200 to 130.
  3. Base effect duration changed from 3.0 to 1.5.
  4. 2 star multiplier is 1.5x (damage 195, duration 2.25).
  5. 3 star multiplier is 2x (damage 260, duration 3.0).

Warrior

  1. Bonus armor changed from [10, 20] to [10, 25].