Added Loot Round tips and tricks to the Season Info tab.
Added Battle Pass Loadout. You can now change your equipped items.
Added Path to Sunbreeze custom board.
Fixed high CPU utilization on macOS.
Removed code that caused crashes and kept code that doesn’t cause crashes.
Buffed Battle Pass XP rewards for playing matches:
1st: 120->150.
2nd: 80->120.
3rd: 60->100.
4th: 50->90.
5th: 30->80.
6th: 20->70.
7th: 10->60.
8th: 10->50.
Increased Battle Pass XP rewards for the different tiers of daily challenges:
250->400.
500->800.
1000->1600.
MOBILE
The work continues on increasing performance on iOS and Android devices.
Improved battery usage on iOS.
GAMEPLAY
Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc).
Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear.
Fixed boxed in Assassins not jumping toward their enemies.
Assassins that have an enemy in their attack range will attack instead of jumping.
Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds.
Don’t target healing-disabled units for heals.
There is now a notification when someone completes their win streak.
You won’t see heroes from the previous shop whenever you re-roll the shop.
ALLIANCE CHANGES
Warlock Alliance now targets the unit with the lowest health % not lowest health value.
Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%].
Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies..
Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ].
Bloodbound Alliance extra damage changed from +100% to +125%.
Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15].
Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds.
Scrappy Alliance now takes 2 units per level (down from 3) :
Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration.
Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration.
Level 3 - All allies are granted +9 Armor and +8 HP regeneration.
[Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].
HERO CHANGES
Abaddon
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264].
Aphotic Shield: Damage Absorb changed from [100, 300, 500] to [100, 300, 600].
Arc Warden
Attack Speed changed from 0.59 to [0.59, 0.67, 0.77].
Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650].
Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300].
Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350].
Clockwerk
Armor changed from [5, 7, 9] to [5, 7, 10].
Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200].
Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220].
Gold Cost changed from 1 to 3.
Draft Tier changed from 1 to 3.
Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260].
Battery Assault: Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35].
Enigma
Alliance changed from Primordial Warlock to Primordial Shaman.
Midnight Pulse: Radius changed from [2, 3, 4] to [1, 2, 3].
Kunkka
Ghostship: Damage changed from [150, 250, 350] to [50, 150, 250].
Ghostship: Cooldown changed from 10 to 15.
Lina
Laguna Blade: Damage changed from [500, 750, 1000] to [500, 750, 1200].
Lone Druid
Maximum Mana changed from 100 to 60.
Summon Spirit Bear: Mana Cost changed from 100 to 60.
Spirit Bear: Alliances changed from Savage to Savage Druid.
Lycan
Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600].
Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240].
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288].
Summoned Wolves now have phased movement and can run through other units.
Medusa
Gold Cost changed from 4 to 5.
Draft Tier changed from 4 to 5.
Split Shot: Damage Modifier changed from -40% to -20%.
Split Shot: Extra Shots changed from 2 to [2, 3, 4].
Mirana
Maximum Mana changed from 100 to 70.
Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264].
Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312].
Sacred Arrow: Mana Cost changed from 100 to 70.
Morphling
Attack Speed changed from 0.77 to 0.91.
Maximum Mana changed from 100 to 75.
Waveform: Cooldown changed from [10, 8, 6] to [8, 6, 4].
Waveform: Mana Cost changed from 100 to 75.
Nature’s Prophet
Nature’s Call: Cast Animation length changed from 1.97 to 1.0.
Lesser Treant: Now spawn near Nature’s Prophet.
Lesser Treant: Attack Speed changed from 0.67 to 0.83.
Lesser Treant: Maximum Health changed from [300, 500, 700] to [350, 600, 800].
Necrophos
Death Pulse: Cooldown changed from 5 to 7.5.
Omniknight
Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360].
Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190].
Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240].
Purification: Heal changed from [200, 400, 600] to [200, 400, 720].
Phantom Assassin
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300].
Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400].
Coup de Grace: Crit Chance changed from 10 to [15, 20, 25].
Puck
Maximum Mana changed from 100 to 60.
Illusory Orb: Mana Cost changed from 100 to 60.
Queen of Pain
Armor changed from 0 to 5.
Razor
Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000].
Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160].
Gold Cost changed from 3 to 1.
Draft Tier changed from 3 to 1.
Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200].
Plasma Field: Max Damage changed from [100, 175, 250] to [50, 100, 150].
Sand King
Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200].
Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270].
Gold Cost changed from 3 to 4.
Draft Tier changed from 3 to 4.
Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320].
Caustic Finale: Attack Slow changed from -30 to -35.
Caustic Finale: Attack Slow duration changed from 3 to 3.5.
Caustic Finale: Damage on expiration changed from [45, 90, 180] to [55, 100, 190].
Caustic Finale: Damage on kill changed from [50, 100, 150] to [60, 110, 160].
Caustic Finale: Burrow Strike now displaces the target unit from its cell.
Shadow Fiend
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336].
Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384].
Slark
Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400].
Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126].
Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174].
Sniper
Attack Speed changed from 0.63 to [0.63, 0.63, 0.77].
Maximum Health changed from [450, 900, 1800] to [450, 900, 2160].
Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396].
Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432].
Techies
Remote Mines: Radius changed from 4 to [3, 3, 4].
Terrorblade
Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120].
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312].
Tidehunter
Alliance changed from Scaled Hunter to Scaled Warrior.
Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400].
Gold Cost changed from 5 to 4.
Draft Tier changed from 5 to 4.
Health Regeneration changed from 5 to 0.
Ravage: Radius changed from [2, 3, 4] to [1, 2, 3].
Ravage: Damage changed from [150, 250, 350] to [100, 150, 250].
Ravage: Duration changed from [2, 2.5, 3] to [2, 2.25, 3].
Tinker
Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500].
Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225].
Gold Cost changed from 1 to 3.
Draft Tier changed from 1 to 3.
Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275].
Heat-Seeking Missile: Cooldown changed from [8, 6, 4] to [8, 6, 0.5].
Heat-Seeking Missile: Damage Per Missile changed from [250, 350, 450] to [350, 450, 450].
Heat-Seeking Missile: Targets changed from 3 to [2, 3, 4].
Treant Protector
Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500].
Gold Cost changed from 2 to 3.
Draft Tier changed from 2 to 3.
Leech Seed: Damage changed from [60, 90, 120] to [80, 110, 150].
Leech Seed: Radius changed from 3 to 1.
Leech Seed: Expires when the target dies.
Troll Warlord
Attack Speed changed from 0.91 to 1.0.
Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000].
Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520].
Gold Cost changed from 4 to 5.
Draft Tier changed from 4 to 5.
Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600].
Tusk
Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800].
Venomancer
Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000].
Gold Cost changed from 3 to 1.
Draft Tier changed from 3 to 1.
Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220].
Plague Ward: Number of wards changed from [1, 2, 4] to [1, 1, 3].
Plague Ward
Armor changed from 5 to 0.
Maximum Health changed from 200 to [200, 200, 240].
Attack Damage Minimum changed from 50 to [50, 80, 120].
Attack Damage Maximum changed from 100 to [55, 100, 140].
Viper
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000].
Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240].
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360].
Windranger
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300].
Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230].
Gold Cost changed from 3 to 2.
Draft Tier changed from 3 to 2.
Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260].
Powershot: Damage changed from [400, 600, 800] to [200, 400, 600].
ITEM CHANGES
Alliance Item rework
Alliance items no longer have an inherent Tier and are in their own Alliance category.
At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.
Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.
Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
Alliance Item changes
Unstable Reactor explosion damage changed from 20% to 10/20/30% of Max Health.
Coordinated Assault attack speed buff changed from +25 to +10/20/30.
Check the Bodies gold production chance changed from 20% to 10/20/30%.
Forged in Battle Max Health bonus changed from +50 to +25/50/75.
Strange Bedfellows bonus damage changed from +30% to +30/40/50%.
Retaliate damage per second changed from 80 to 30/45/60.
Age of Chivalry damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight.
Completing the Cycle heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells.
Tooth and Claw Bleed damage per stack changed from 10 to 7/10/13.
Unstoppable Invulnerability duration changed from 2 to 1/2/3.
Wicked Intent Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit.
Dragon’s Hoard Damage percentage per gold changed from 1% to 0.5/1.0/1.5%.
Final Flash Remaining health percent trigger changed from 30% to 10/20/30%.
Hunter’s Focus Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%.
Soul Sucking Syphon Spell lifesteal percentage changed from 25% to 25/35/50%.
Indomitable Will Debuff resistance changed from 50% to 25/50/75%.
Elusive Targets Invisibility changed to 100% evasion for 2/3/4s.
Pocket Sand Effect duration changed from 2s to 1/2/3s.
Shaman Pluck Hex chance changed from 17% to 7/12/17%.
Font of Creation Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
Health changed from 240 to 300/400/500.
Damage changed from 50-80 to 40-70/50-80/60-90.
Maelstrom
Tier changed from 4 to 3.
Vicious Intent
Tier changed from 4 to 3.
Force Staff
Tier changed from 3 to 2.
Radiance
Tier changed from 4 to 5.
Silver Lining
Can only have one.
Charges start at 1.
Daedalus
Crit Multiplier changed from 235 to 200.
Damage changed from 80 to 70.
Arcane Boots
Range changed from 1 to 2.
Eye of Skadi
Tier changed from 3 to 4.
Battle Fury
Damage added as 70.
Cleave % changed from 30 to 35.
Summoning Stone
Attack Speed Bonus changed from 30 to 45.
Chainmail
Bonus Armor changed from 10 to 7.
Mask of Madness
Tier changed from 2 to 3.
Attack Speed increased from 40 to 60.
Lifesteal increased from 10 to 20.
Completing the Cycle
Range changed from 1 cell to 2 cells.
Recruiter
Changed from ’First Reroll is Free’ to ’Rerolls now cost 1 gold".
Tier changed from 5 to 4.
A Higher Class of Criminal
Tier changed from 3 to 5.
Shaman Pluck
Ignores magic-immune enemies.
LOOT ROUNDS
Losing to a neutral creep wave no longer removes 2 options from your item choices.
Losing to a neutral creep wave results in being offered rewards from the previous creep wave’s tier (Losing to the first creep wave has no penalty).
Round 10
Big Golem: Maximum Health changed from 2000 to 1500.
Small Golem: Maximum Health changed from 1500 to 1000.
Golems now have the Mega-Warrior alliance keyword.
Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.
Round 15
Big Wolf: Attack Damage changed from 100-200 to 200-250.
Big Wolf: Armor changed from 10 to 5.
Big Wolf: Maximum Health changed from 2500 to 2000.
Small Wolf: Maximum Health changed from 1500 to 1250.
Wolves now have the Mega-Assassin alliance keyword.
Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.
Round 20
Tomato: Armor changed from 0 to 25.
Potato: Magic Resistance changed from 0 to 50%.
Tomato and Potato now have the Mega-Bloodbound alliance keyword.
Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.
Round 25
Revtel Wildwing: Attack Damage changed from 500-700 to 300-500.
Wildwing Hatchling: Attack Damage changed from 400-650 to 200-450.
Wildwings now have the Mega-Elusive alliance keyword.
Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.
Round 30
Thunderhide Alpha: Now has 100 mana and casts Bloodlust.
Thunderhide Alpha: Attack Damage Maximum changed from 200-1000 to 200-1500.
Thunderhide: Now has 100 mana and casts Bloodlust.
Thunderhide: Attack Damage Maximum changed from 200-800 to 200-1200.
Thunderhides now have the Mega-Warlock alliance keyword.
Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.
Round 35
Black Dragon: Black Dragon splash attack now deals 100% splash damage.
Black Dragon now has the Mega-Scaled alliance keyword.
Mega-Scaled - 1 unit: Allied Units get 75% magic resistance.
Round 40
Dark Troll Buddy: Attack Damage changed from 200-300 to 200-400.
Dark Troll Priest: Attack Damage increased from 200-500 to 550-650.
Dark Troll Priest: Maximum Health changed from 5000 to 10000.
Dark Troll Boss: Attack Damage increased from 200-500 to 400-800.
Dark Troll Boss: Maximum Health changed from 5000 to 10000.
Dark Trolls now have the Mega-Troll alliance keyword.
Mega-Trolls - 3 units: Allied units have +50 attack speed.
Round 45
The Year Beast: Magic Resist increased from 50 to 80.
The Year Beast now has the Mega-Demon alliance keyword.
Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.
Round 50
Roshan: Attack Damage changed from 500-1500 to 750-1500.
Roshan: Attack Speed changed from 0.5 to 0.67.
Roshan: Roshan is now spell immune.
Update #2
Fix an issue with Wicked Intent where it was not applying to an opponent’s summons.
Fix an issue where units showed healing or regeneration after death (even if opponent had Wicked Intent). This was purely cosmetic but is now fixed.
Fix issue with global items challenge where it was not properly registering alliance items.
Fix Troll alliance level 1 not applying to non-troll units. Note that the alliance description still does not show this change, but the gameplay is correct now.
Fix Knight alliance so that knights standing next to each other get their proper bonus.