Update August 23, 2019


GENERAL

  1. Crashes? Smashed.
  2. Fixed some iOS devices playing audio at a higher pitch.
  3. More FX optimization and improvement.

UI

  1. Mana bar changes color when unit reaches full mana.
  2. Added callout to Achievements tab when there are unclaimed achievements.
  3. Added "Finding a match" indicator to the play button when in the queue.
  4. Level-up button in shop now, on hover, previews XP increase from buying XP.
  5. For Lords of White Spire: when starting a game, preview the MMR you’d gain from coming in first and lose from coming in eighth.
  6. Misc UI improvements.

GAMEPLAY

  1. Adjusted hero tier distribution curves. Tier 4 and 5 pieces are somewhat more common at high levels.
  2. Increased Tier 4 hero pool to 20 per hero.
  3. XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
  4. Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.

HERO CHANGES

Doom

  1. Doom’s Doom now disables the Brawny health buff.

Juggernaut

  1. Now Tier 3.
  2. Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies).

Shadow Shaman

  1. Voodoo will no longer be cast on an already-hexed enemy.