Update September 26, 2019


GENERAL

  1. Fixed longstanding issue where passive abilities (excepting Dragon special abilities and Sand King’s Caustic Finale) used stats from one rank higher, e.g. Crystal Maiden 2-star using Crystal Maiden 3-star’s values. Some units got a buff to compensate (see below), and we’ll be monitoring the others.
  2. A few Bots had their electronic brains unscrewed, tweaked, and reattached.
  3. Added some new animations for benched units when under unit cap.
  4. Fixed an issue where tiny quantities of damage could generate either too little or too much Mana. Warlock casting Shadow Word would cause this.
  5. Fixed a visual-only issue where Lina and Crystal Maiden would return from the dead at the end of combat.
  6. With most summons removed (see below), removed the Summoning Stone item.
  7. Units killing themselves no longer get those kills scored. Sorry Barricades!

HERO CHANGES

Axe

  1. Armor changed from 5 to [5, 10, 15].
  2. Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].

Disruptor

  1. Static Storm: Fixed an issue where total damage dealt could be wrong.
  2. Static Storm: No longer gives units in the storm a miss chance.

Dragon Knight

  1. Elder Dragon Form: Fixed Corrosive Breath not working (it incorrectly had a duration of 0).

Drow Ranger

  1. Attack Rate changed from 0.769 to 0.833.
  2. Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
  3. Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].

Lycan

  1. Attack Damage Minimum changed from [50, 100, 240] to [65, 130, 312].
  2. Attack Damage Maximum changed from [60, 120, 288] to [78, 156, 375].
  3. Summon Wolves is now Shapeshift: No wolves are summoned.
  4. Shapeshift: Max HP gain from [30, 40, 50] to [40, 50, 60].
  5. Shapeshift: Critical Hit bonus changed from [150, 175, 200] to [200, 225, 250].

Nature’s Prophet

  1. Attack Rate changed from 0.714 to 0.769.
  2. Maximum Mana changed from 50 to 100.
  3. Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
  4. Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
  5. Removed Nature’s Call ability.
  6. Added Wrath of Nature: Nature’s Prophet zaps a target for [250, 275, 300] damage. This bounces [3, 4, 5] times across enemies in the board, increasing the damage by [10, 13, 15]% per bounce.
  7. Wrath of Nature: Mana Cost: 100.
  8. Wrath of Nature: Cooldown: [15, 13, 11].

Shadow Shaman

  1. Attack Rate changed from 0.625 to 0.8.

Tusk

  1. Maximum Mana changed from 100 to 60.
  2. Walrus PUNCH!: Mana Cost changed from 100 to 60.
  3. Walrus PUNCH!: Cooldown changed from 7 to 4.

Venomancer

  1. Removed Plague Ward ability.
  2. Added Venomous Gale: Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
  3. Venomous Gale: Mana Cost: 100.
  4. Venomous Gale: Cooldown: [10, 8, 6].