Brought back the hero display on the defeat screen.
Fixed an issue where if your Aegis triggers (or you lose Divine Rapier) you can no longer assign some items.
AXE SMASH CRASH.
Fixed matches that would normally grant XP not granting XP.
Scoreboard added back to Duos!
Increased post-combat time slightly for all players.
Fixed a memory leak that caused slowdown when the game was played for many hours.
Added Underlords to Party UI.
Added two more Duos chat lines - "Should we level up?" and "Should we spend to reroll?".
Fixed some assassins not leaping.
Freestyle board code formats have been updated to support saving benched units.
Added support for custom jails on party matches: You can set a custom party jail by clicking on your "Create Custom Jail" context menu within the party and pasting a board code. Any draftable unit in the board or bench of your board code (up to 9) will be marked as banned in that custom lobby game.
Added charts to the Rulebook Glossary.
Other various UI improvements.
GAMEPLAY
Increased cost to level up to level 9 (and therefore 10) by 10 XP.
New unit odds in the shop for player level 3 and 9.
Pure Pain: debuff duration up: 6 seconds -> 7 seconds.
Chaotic Hunter: number of extra shots down: 3 -> 1.
The End of Medicine: attack damage bonus increased: 25% -> 30%.
Fixed A Demon’s Revenge not doing damage to the killer.
Fixed Phantom Pain not interacting correctly with Sympathy Pains. Now as long as one of the 2 targets affected by Pure Pain is alive, Phantom Pain is active.