Update November 7, 2019


GENERAL

  1. Escape key now cancels some popups. We’re gradually adding more and more support for this.
  2. Fixed middle mouse button being used for the camera regardless of binding.
  3. Fixed haptic feedback bug when dragging on mobile.
  4. Added a mini-jail on hover in the shop, to quickly show the jailed heroes.
  5. Updated Duos wanted posters.
  6. Party UI improvements.
  7. Other miscellaneous UI improvements.
  8. Added VO lines to more new heroes.
  9. Music and soundscape improvements.
  10. Memory usage improvements.

GAMEPLAY

  1. Fire is now lethal if the applier is an enemy.
  2. Fixed a bug where Knights would not get their bonus magical damage reduction when standing next to friendly knights.
  3. Break no longer affects Alliances.

HERO CHANGES

Anessix

  1. Martyr’s Boon: No longer has a burst heal component, instead it heals over time.
  2. Martyr’s Boon: Heal per second changed from 5 to 10 (per Underlord level).
  3. Duration changed from 5 to 8 seconds.
  4. Rejuvenating Ritual: Now reads: Martyr’s Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
  5. Rejuvenating Ritual: Replaces Arcane Ritual.
  6. Instant Regret: Duration changed from infinite to 5 seconds.

Arc Warden

  1. Tempest Double: Clones have a -50% debuff to their attack damage.

Axe

  1. Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].

Bloodseeker

  1. Armor changed from 5 to 0.
  2. Maximum Health changed from [1000, 2000, 4000] to [1200, 2400, 4600].
  3. Bloodrage: Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.

Hobgen

  1. Explosivo!: Animation Length changed from 4.0 to 2.4 seconds.
  2. Let’s Go Crazy: Hype Cost changed from 100 to 85.
  3. Let’s Go Crazy: Now silences Hobgen.
  4. Attack Range while under Let’s Go Crazy increased to 8.
  5. Fire Break: Damage Reduction changed from 25% to 45%.
  6. Feedback Loop: With the new changes to Let’s Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.

Lifestealer

  1. Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
  2. Feast: Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.

Magnus

  1. Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].

Pudge

  1. Meat Hook: Cooldown changed from [10, 10, 10] to [20, 18, 15].

Razor

  1. Plasma Field: Minimum damage changed from 10 to 25.
  2. Plasma Field: Maximum damage changed from [50, 100, 150] to [100, 200, 300].

Troll Warlord

  1. Fervor: Max Stacks changed from [6, 9, 12] to [12, 19, 24].
  2. Fervor: Bonus attack speed changed from [15, 20, 25] to [8, 10, 13].

Viper

  1. Nethertoxin: Damage changed from [50, 100, 150] to [100, 200, 300].

ITEM CHANGES

Force Staff

  1. No longer disabled by Break.

Helm of the Undying

  1. As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

ALLIANCE CHANGES

Brute

  1. Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
  2. Damage on debuff being applied changed from [50, 100] to [80, 150].

Demon

  1. When a Demon casts, now only allied Demons are silenced.

Heartless

  1. Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].

Warrior

  1. Armor buff for allied warriors changed from [10, 20] to [7, 20].