Update November 27, 2019


GENERAL

  1. We dragged some crashes on drag right out of the game. And some other crashes too!
  2. More memory savings on mobile!
  3. Fixed Snapfire’s mana bar showing up when the Dragon Alliance wasn’t active.
  4. Fixed the spectate next/previous hotkeys not working.
  5. Fixed an issue where the wrong Underlord could speak on the Post Match screen if you were spectating at the time you won (or lost) the match.
  6. Added some UI to signal that the heroes from your initial Knockout crew sell for 0 gold.

TALENT CHANGES

Sharp Pain

  1. Damage increase to Pure Pain changed from 100% to 50%.

Sympathy Pains

  1. The extra target no longer takes the full damage, it now takes 50% of the damage.

HERO CHANGES

Lich

  1. Chain Frost: Cooldown changed from [10, 8, 6] to [15, 13, 10].

Necrophos

  1. Death Pulse: Cooldown changed from 7.5 to 5.

Snapfire

  1. Mortimer Kisses: Damage changed from [150, 250, 450] to [100, 150, 200].
  2. Mortimer Kisses: Sets targets on fire.

Storm Spirit

  1. Ball Lightning: Damage changed from [70, 140, 300] to [70, 120, 225].
  2. Ball Lightning: Damage per cell changed from [10, 20, 40] to [10, 20, 30].

Venomancer

  1. Venomancer is now a Savage Scaled Warlock.

Witch Doctor

  1. Paralyzing Cask: Bounces changed from [5, 7, 9] to [6, 7, 8].
  2. Paralyzing Cask: Cooldown changed from 15 to 10.

ALLIANCE CHANGES

Mage

  1. Extra Magic Damage changed from [40, 100] to [25, 75].

Primordial - Eidolon

  1. Armor changed from [5, 10, 10] to [3, 5, 8].
  2. Maximum Health changed from [600, 1200, 2400] to [600, 1200, 1800].

Savage

  1. Bonus damage per attack changed from [3, 6, 12] to [4, 7, 15].

Scaled

  1. Magic Resistance changed from [30, 50] to [20, 45].

Warlock

  1. Lifesteal Percent changed from [50, 70, 100] to [50, 70, 90].
  2. Lifesteal Duration changed from 2 to [2, 3, 3.5].