Update December 18, 2019


ROUND LENGTH

  1. All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially.
  2. Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.

STANDARD / DUOS MODE FLOW CHANGES

  1. Starting Unit Cap changed from 1 to 3.
  2. Players start with 5 gold.
  3. Interest is now capped at 3 (rewarded at a maximum of 30 gold).
  4. Round Gold increased from 5 to 7.
  5. Creep rounds have been removed.
  6. Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
  7. Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
  8. Higher tier units now deal more damage to enemy players at the end of a round.
  9. Unit damage is now = 1 + (Power Level / 3).
  10. 1 star unit Power Level = Cost.
  11. 2 star unit Power Level = Cost + 2.
  12. 3 star unit Power Level = Cost + 4.

GENERAL CHANGES

  1. The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos.
  2. You can now view stats from previous rounds in the post-game scoreboard.
  3. You can now view the duos scoreboard on the post-game screen.
  4. Knockout tries to avoid giving you the same opponent twice in a row.
  5. The multiplier for permanent stat changes in Knockout for e.g. Brawny kills or Legion Commander duels is now 4 instead of 5.

UNDERLORDS

  1. Underlords have changed based on community feedback.
  2. Players don’t start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
  3. Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
  4. Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
  5. Hype system has been removed. Underlords will cast their abilities on cooldowns.
  6. Underlord Core abilities start each round with 50% cooldown remaining. (eg. Anessix’s Martyr’s Boon has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.).
  7. Ultimate ability cooldowns have been lowered and their power level increased.

Anessix

  1. Martyr’s Boon: Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
  2. Cooldown changed from 12.5 to 8.
  3. Duration changed from 8 to 6.
  4. Healing Support Fighting Style: Martyr’s Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
  5. Damage Support Fighting Style: Instead of healing, Martyr’s Boon now grants 30% increased attack damage.
  6. Pure Pain: Removed from game.
  7. Enthrall: Anessix marks a target for 5 seconds, reducing the target’s armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a Demon to fight for her.
  8. Granted via Damage Support Fighting Style.
  9. Cooldown changed from 22 to 15.
  10. Summon Demonic Golem: Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
  11. Granted via Healing Support Fighting Style.
  12. Cooldown changed from 22 to 15.
  13. Armor changed from 5 to 0.
  14. Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500].

Hobgen

  1. Explosivo!: Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
  2. High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
  3. Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
  4. Super-Charged: Removed from game.
  5. Let’s Go Crazy: Hobgen’s attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
  6. Granted via Support Damage Dealer Fighting Style.
  7. No longer silences Hobgen.
  8. Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
  9. Cooldown changed from 22 to 10.
  10. Friendly Fire: Hobgen’s buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
  11. Granted via High Damage Dealer Fighting Style.
  12. Cooldown changed from 22 to 15.

Jull

  1. Shake It Off: Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
  2. Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
  3. Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
  4. Cooldown: 10 seconds.
  5. Barrels of Fun: Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
  6. Granted via Aggressive Tank Fighting Style.
  7. Cooldown: 15 seconds.
  8. Happy Hour: Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
  9. Granted via Healing Tank Fighting Style.
  10. Cooldown: 10 seconds.

BOTS

  1. Bots have been updated to work with the new Hero Rotation.
  2. Bots intelligently select their Underlord when the time comes.
  3. Poor-performing bot personalities have been redesigned for more stomping.

HERO ROTATION

  1. The following heroes have been removed from the game: Anti-Mage, Arc Warden, Enigma, Lina, Luna, Magnus, Mirana, Nature’s Prophet, Phantom Assassin, Puck, Techies, Templar Assassin, Tidehunter, Windranger.

HERO CHANGES

Broodmother

  1. Gold Cost changed from 4 to 3.
  2. Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760].

Clockwerk

  1. Gold Cost changed from 3 to 2.
  2. Attack Rate changed from 0.714 to 0.667.
  3. Armor changed from [10, 13, 15] to [8, 10, 12].
  4. Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200].
  5. Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240].

Legion Commander

  1. Gold Cost changed from 3 to 2.

Shadow Shaman

  1. Alliances changed from Troll Shaman to Troll Druid.
  2. Hex: Duration changed from [4, 6, 8] to [4, 5, 6].

Slark

  1. Gold Cost changed from 3 to 4.
  2. Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600].
  3. Essence Shift: Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5].

Snapfire

  1. Ol’ Scatterblast: No longer triggers Refresher Orb.

Sven

  1. Gold Cost changed from 5 to 4.
  2. Ace effect removed.

Viper

  1. Alliances changed from Scaled Dragon to Dragon Assassin.

Weaver

  1. Alliances changed from Scrappy Elusive Insect to Scrappy Insect Hunter.

ITEM CHANGES

  1. The item pool has been refreshed with a host of brand new items.
  2. All global items have been removed.
  3. The entire item pool now consists of hero equipment and contraptions.

REMOVED ITEMS

  1. The following items have been removed from the game: Blight Stone, Brooch of the Martyr, Embarrassment of Riches, Tranquil Boots, Helm of the Undying, Aegis of the Immortal (global item), Brooch of the Aggressor, Celebratory Murder Gong, Poaching Knife, Sacred Relic, Assassin’s Veil, Bracers of Desperation, Dawning of Ristul, Daedalus, Friends and Family Discount, Assault Cuirass, A Higher Class of Criminal, Desperate Measures, Expanded Roster.

TIER 1

  1. Big Time Contract: Tier changed from 2 to 1.
  2. Big Time Contract: No longer grants bonus health.
  3. Chainmail.
  4. Claymore.
  5. Gloves of Haste.
  6. Headdress: Units within 1 cell of the equipped hero gain 20 health per second.
  7. Hood of Defiance.
  8. Kaya: +20% Increased Ability Damage.
  9. Morbid Mask: +20% lifesteal.
  10. Talisman of Evasion: +20% evasion.
  11. Vitality Booster: Health Bonus changed from +500 to +375.
  12. Void Stone: +10 Mana per second.

TIER 2

  1. Arcane Boots: Cooldown changed from once per battle to 15 seconds.
  2. Barricade: Health changed from 800 to 600.
  3. Blink Dagger.
  4. Crystalys: +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
  5. Desolator: Attack target loses 5 Armor for 5 seconds.
  6. Force Staff.
  7. Hand of Midas: +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
  8. Orb of Venom: Enemies damaged by the equipped hero’s attacks take 30 damage per second for 3 seconds.
  9. Stonehall Cloak: Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout).
  10. Stonehall Pike: Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout).
  11. Vanguard: Health changed from +500 to +375.

TIER 3

  1. Battle Fury.
  2. Blade Mail: Tier changed from 2 to 3.
  3. Blade Mail: Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
  4. Eul’s Scepter: +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown).
  5. Maelstrom.
  6. Mask of Madness: Lifesteal changed from +20% to +15%.
  7. Mekansm: Heal increased from 500 to 750.
  8. Octarine Essence.
  9. Silver Edge: +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown).
  10. Skull Basher.
  11. Target Buddy: Health changed from 2000 to 1500.
  12. Added festive hat.
  13. Vladmir’s Offering: Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.

TIER 4

  1. Aeon Disk: +500 health. When equipped hero’s health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle).
  2. Black King Bar: Now grants +45 Attack Damage in addition to its other benefits.
  3. Butterfly: +35 Attack Damage. +35 Attack Speed. +35% Evasion.
  4. Dagon: Cooldown changed from once per battle to 12 seconds.
  5. Diffusal Blade: Equipped hero’s attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
  6. Eye of Skadi.
  7. Healing Ward: Tier changed from 3 to 4.
  8. Healing Ward: Healing aura increased from 40 to 50 health per second.
  9. Healing Ward: Health increased from 300 to 500.
  10. Moon Shard.
  11. Pipe of Insight.
  12. Refresher Orb: No longer provides a benefit to allies within 1 cell.
  13. Scythe of Vyse: Now additionally provides +10 Mana per second.
  14. Scythe of Vyse: Pig duration changed from 4.0 to 3.5 seconds.

TIER 5

  1. Aegis of the Immortal: Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle).
  2. Bloodthorn.
  3. Divine Rapier.
  4. Heart of Tarrasque.
  5. Horn of the Alpha: 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle).
  6. Horn of the Alpha: Thunderhide: Maximum Health 3750.
  7. Horn of the Alpha: Thunderhide: Min-Max Damage 100-150.
  8. Horn of the Alpha: Thunderhide: Attack Rate 1.07.
  9. Horn of the Alpha: Thunderhide: Attack Range 4.
  10. Radiance: Burning enemies now have a 17% chance to miss their attacks.
  11. Satanic: +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown).
  12. Shiva’s Guard.
  13. Tombstone: Tier changed from 4 to 5.
  14. Tombstone: Zombie: Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135].
  15. Tombstone: Zombie: Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165].
  16. Vesture of the Tyrant: Allies within 1 cell can’t die until the equipped hero dies.

ALLIANCE CHANGES

  1. Elusive: Removed from the game.
  2. Shaman: Removed from the game.
  3. Primordial: Now a 2/4 alliance, the third level removed from the game.

UI UPDATES

  1. Added Daily Challenge info to Play menu.
  2. Reworked dashboard navigation.
  3. Game/Round timer styling adjusted.
  4. Added timer countdown bar to the top of the screen during prepare phase.
  5. Lessened overlap issues between game timer and shop units.
  6. Formatting changes to player/opponent lower corner info.
  7. Removed hype bar from player/opponent lower corner info.
  8. Updates and bug fixes for Tutorial copy, design, and flow.
  9. Updates to How-to-play and Glossary.
  10. Fix bug where dragging an item showed an empty panel.
  11. Styles for Underlord taunt lines.
  12. Updates to Underlord detail view.
  13. Added Underlord picker.
  14. PC - Fixed alignment issues between alliances/items/battlestats tabs.
  15. PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
  16. PC - mirrored player/opponent lower corner info to match iOS styling.
  17. MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  18. MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
  19. MOBILE 16x9 - shop - Made units in shop larger.
  20. MOBILE 16x9 - Added background art to alliance/items/dps tabs.
  21. MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
  22. MOBILE 16x9 - various minor styling changes to fix alignment issues.
  23. MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  24. MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
  25. MOBILE 21x9 iphone - shop - Made units in shop larger.
  26. MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
  27. MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  28. MOBILE 4x3 ipad - shop - Adjusted button placement.
  29. MOBILE 4x3 ipad - shop - Made units in shop larger.
  30. MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
  31. MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
  32. MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  33. MOBILE 18x9 android - shop - Adjusted button placement.
  34. MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
  35. MOBILE 18x9 android - various minor styling changes to fix alignment issues.