Update January 9, 2020


GENERAL

  1. To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
  2. Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
  3. More FX improvement and optimization.
  4. Enthralled units now get full healthbars, not summon-unit healthbars.
  5. Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.

UNDERLORD CHANGES

Anessix

  1. Damage Support: The End of Medicine: Self damage on cast changed from 20% to 0.
  2. Damage Support: Enthrall: armor reduction changed from 5 to 10. When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
  3. Healing Support: Rejuvenating Ritual: Self damage on cast changed from 20% to 5%.
  4. Healing Support: Summon Demonic Golem: The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent’s golem.
  5. Anessix’s Golem: Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem’s health was.
  6. Anessix’s Golem: Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295].
  7. Anessix’s Golem: Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330].

Hobgen

  1. Support Damage Dealer: Let’s Go Crazy: Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90].

Jull

  1. Aggressive Tank: Barrels of Fun: the barrels now ignore Spiderlings.

HERO CHANGES

Clockwerk

  1. Battery Assault: Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7.

Ember Spirit

  1. Sleight of Fist: Bonus Damage changed from [100, 200, 300] to [100, 150, 200].

Kunkka

  1. Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000].
  2. Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360].
  3. Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440].

Sniper

  1. Assassinate: Will no longer target Underlords.

Viper

  1. Maximum Mana changed from 50 to 70.
  2. Nethertoxin: Cooldown changed from 5 to 6.
  3. Nethertoxin: Mana Cost changed from 50 to 70.

ITEM CHANGES

Battle Fury

  1. Bonus Attack Damage changed from 35 to 50.
  2. Fixed an interaction with Ember Spirit’s ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.

Scythe of Vyse

  1. Fixed an issue where Scythe could waste its charge on an un-piggable enemy.

Vesture of the Tyrant

  1. Duration of the Undying effect changed from 4.0 to 6.0.

ALLIANCE CHANGES

  1. Assassin: Critical Hit bonus damage changed from [300, 400] to [300, 375].
  2. Hunter: Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
  3. Scrappy: Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
  4. Warrior: Bonus Armor changed from [9, 18] to [9, 19].