Update January 16, 2020


GENERAL CHANGES

  1. Fixed an issue with assassin pathfinding that led to them standing still or ignoring forced targets.
  2. Improved pathfinding performance, leading to better local bot game performance.
  3. Fixed an issue with a Batrider voice line. We failed you and we’re sorry.
  4. Fixed Anessix’s Golem using the upgraded model all the time.

UNDERLORD CHANGES

Jull

  1. Maximum Health changed from [1360, 1620, 1940, 2330, 2795, 3355] to [2100, 2550, 3000, 3450, 3900, 4350].
  2. Added base Magic Resistance of 25%.
  3. Aggressive Tank: fixed Barrels of Fun giving enemies damage resistance rather than taking increased damage.
  4. Aggressive Tank: replaced Slow Burn with Roundhouse: Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds.
  5. Healing Tank: replaced Righteous Healing with To Your Health: Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.

HERO CHANGES

Alchemist

  1. Acid Spray: Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10].

Crystal Maiden

  1. Frostbite: Damage changed from [100, 125, 150] to [100, 150, 200].
  2. Frostbite: Duration changed from [3, 4, 5] to [4, 5, 6].

Dragon Knight

  1. Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600].

Earth Spirit

  1. Tier changed from 3 to 2.

Ember Spirit

  1. Tier changed from 2 to 3.

Morphling

  1. Waveform: Damage changed from [100, 175, 450] to [100, 175, 325].
  2. Waveform: Cooldown changed from [8, 6, 4] to 6.

Omniknight

  1. Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280].

Razor

  1. Plasma Field: Minimum Damage changed from 25 to 40.
  2. Plasma Field: Maximum Damage changed from [100, 200, 300] to [150, 200, 250].

Shadow Shaman

  1. Voodoo: Will not hex the same target twice unless all other targets have been hexed already.

Sniper

  1. Assassinate: Cooldown changed from 10 to 12.
  2. Assassinate: If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.

Storm Spirit

  1. Ball Lightning: Base Damage changed from [70, 120, 225] to [90, 140, 210].
  2. Ball Lightning: Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25].

Tiny

  1. Maximum Health changed from [975, 1950, 3900] to [1000, 2000, 4000].
  2. Attack Damage Minimum changed from [60, 120, 240] to [65, 130, 260].
  3. Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440].

Treant Protector

  1. Leech Seed: Cooldown changed from 7 to 10.

Viper

  1. Nethertoxin: Damage changed from [100, 200, 300] to [100, 150, 225].

ITEM CHANGES

Diffusal Blade

  1. Clarified tooltip to mention the damage it does per hit.
  2. Damage per hit changed from 20 to 30.

Horn of the Alpha

  1. Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.

Mask of Madness

  1. Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.

Vladmir’s Offering

  1. Damage percent increase changed from 10% to 8%.

ALLIANCE CHANGES

Heartless

  1. Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16].

Hunter

  1. Extra Shot Chance changed from [25, 35] to [30, 38].

Insect

  1. Fixed a bug where spiderlings won’t be summoned if Insects are boxed in and can’t move at the start of the round.

Knight

  1. Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.

Mage

  1. Extra Magic Damage changed from [25, 75] to [35, 75].

Spirit

  1. Damage per Spirit during Delta Slam changed from 200 to 225.