Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
Fix snowperson scaling.
Further objective fixes.
Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.
Bloodrage: Now reads: As Bloodseeker’s enemy’s health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.
Spawn Spiderlings: Broodmother now prefers to cast Spawn Spiderlings on her current target.
Breathe Fire: Cooldown changed from [10, 8, 6] to [7, 6, 5].
Breathe Fire: Duration changed from 6 to 4.
Breathe Fire: Mana Cost changed from 100 to 50.
Geomagnetic Grip: Will now cast even if the target is magic immune.
Chain Frost: Bounces changed from [6, 9, 12] to [7, 10, 13].
Chain Frost: Bounce Range changed from 2 to 3.
Lone Druid’s Spirit Bear
No longer damages opponent at end of round.
Entangle: No longer stuns. Instead, roots and disarms.
The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units].
Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10].
Spirit units no longer gain mana from damage they deal during a Delta Slam.
Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.