Update March 5, 2020


  1. Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
  2. Fix snowperson scaling.
  3. Further objective fixes.
  4. Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.



  1. Bloodrage: Now reads: As Bloodseeker’s enemy’s health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.


  1. Spawn Spiderlings: Broodmother now prefers to cast Spawn Spiderlings on her current target.

Dragon Knight

  1. Breathe Fire: Cooldown changed from [10, 8, 6] to [7, 6, 5].
  2. Breathe Fire: Duration changed from 6 to 4.
  3. Breathe Fire: Mana Cost changed from 100 to 50.

Earth Spirit

  1. Geomagnetic Grip: Will now cast even if the target is magic immune.


  1. Chain Frost: Bounces changed from [6, 9, 12] to [7, 10, 13].
  2. Chain Frost: Bounce Range changed from 2 to 3.

Lone Druid’s Spirit Bear

  1. No longer damages opponent at end of round.
  2. Entangle: No longer stuns. Instead, roots and disarms.



  1. The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units].
  2. Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10].


  1. Spirit units no longer gain mana from damage they deal during a Delta Slam.


  1. Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.