Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
Fixed a crash on the City Crawl map and a crash when accessing the file system.
Fixed an issue where HTML tags would show in some objective descriptions.
Changed the number of units in each tier in the draft pool. There are now 30 of each Tier 1 unit, 20 Tier 2, 15 Tier 3, 12 Tier 4, and 10 Tier 5. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.
HERO CHANGES
Broodmother
Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240].
Spawn Spiderlings: Broodmother’s Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
Dazzle
Shadow Wave: Damage/Healing changed from [80, 140, 200] to [100, 170, 240].
Disruptor
Static Storm: Total Damage changed from [115, 250, 425] to [100, 200, 400].
Dragon Knight
Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600].
Elder Dragon Form: Attacks now apply Poison to the target.
Elder Dragon Form: Corrosive breath damage per second changed from 30 to 10.
Io
Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300].
Necrophos
Death Pulse: Heal changed from [50, 75, 100] to [50, 75, 125].
Death Pulse: Damage changed from [100, 150, 200] to [100, 150, 250].
Death Pulse: Cooldown changed from 5 to 7.
ITEM CHANGES
Stonehall Pike
Stonehall Pike now confers a base bonus damage of +10.
Damage per kill changed from +4 to +3 (+16 to +12 in Knockout).
Total bonus damage is capped at +120.
ALLIANCE CHANGES
Assassin
Healing reduction on Wounded enemies changed from [50, 100] to [75, 100].
Knight
Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.