Update May 8, 2020


GENERAL

  1. Fixed an issue where Weaver could Shukuchi into an occupied cell.
  2. Fixed an issue where Brutes would sometimes keep attacking their current target when non-debuffed targets were available.
  3. Fixed an issue where Assassins would sometimes not properly switch targets when Anessix casts Enthrall.
  4. Fixed some cases where Insect alliance spiderlings would fail to attack.
  5. Fixed some other minor AI targeting issues.
  6. Fixed missing or incorrect text on some Streetfights.

HERO CHANGES

Batrider

  1. Sticky Napalm: Damage changed from [20, 40, 80] to [30, 50, 80].
  2. Sticky Napalm: At 3 stars, Sticky Napalm now sets enemies on fire for 5 seconds.

Enigma

  1. Midnight Pulse: At 3 stars, Midnight Pulse’s radius is 2 cells rather than 1.
  2. Midnight Pulse: Damage changed from [4, 5, 6]% to [5, 6, 7]%.

Nature’s Prophet

  1. Nature’s Call: At 3 stars, trees spawn near backline enemies.

Ogre Magi

  1. Bloodlust: At 3 stars, Ogre Magi has a 75% chance per cast to Multicast Bloodlust at 2 targets rather than 1.

Shadow Shaman

  1. Mass Serpent Ward: Chicken is back on the menu! At 3 stars, Shadow Shaman Hexes the enemy unit for 5 seconds in addition to summoning wards.

Storm Spirit

  1. Ball Lightning: Damage changed from [90, 140, 210] to [80, 120, 180].

Tusk

  1. Walrus PUNCH!: At 3 stars, Walrus Punch also slows the enemy’s attack speed by 40.
  2. Walrus PUNCH!: Air Time changed from 1.0 to [1.0, 1.0, 1.5].
  3. Walrus PUNCH!: Slow duration changed from 2.0 to [2.0, 2.0, 3.0].

Venomancer

  1. Plague Ward: At 3 stars, Venomancer’s Plague Wards have 99% Magic Resistance rather than 50%.
  2. Plague Ward: Cooldown changed from 5 to [5, 5, 3].

Weaver

  1. Shukuchi: At 3 stars, Weaver gains 4 seconds of Mana Break after each Shukuchi, burning up to 20 Mana per hit and doing 2 damage per Mana burnt.