Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a particular species, the more likely they will say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter and add a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. Of course, the more you add, the more enraged the bugs will be.
Why, you say? Well, why not??? Maybe you want to have bugs delivered straight to you on-demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol’ Raw Science for Wendell’s experiments. Then, overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. Though MIX.R Overdrives are noisy and take time, and nearby bugs don’t particularly appreciate that.
NEW COLLECTIBLES, FEATURES, AND CRAFTING
Point your PEEP.R at the closest insect near you and get ready to understand your neighbors like you never have before!
Peeping a creature will unlock a Creature Card on the data page of your SCA.B. By unlocking this card, you will have access to that particular creature’s strengths, weaknesses, weakspot locations, health and creature tier, the number of this creature you have slain, and, a tasty, flavorful fact!
Field Stations now feature state-of-the-art "Advanced System Library" Terminals that connect directly to BURG.L’s lab tech from anywhere in the yard.
The Charcoal Canteen and Charcoal Torch have been added to help you explore and keep you able to explore longer than before without needing to find fresh water or make a new torch.
QUALITY OF LIFE IMPROVEMENTS
This is something YOU’VE asked for, and it’s finally here! You can now swap the difficulty in any game not in Creative Mode!
You can also name your game saves so you can find them easier.
Storage containers can now be named. And Sap Collectors now feature a "Take All" Function.
SO MUCH MORE
Check out the full list of changes in our patch notes below:
NEW FEATURES
FACTION REACTIVITY
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door.
WAFT EMITTER
Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be.
Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand!
MIX.RS
Find MIX.R tanks across the yard mixing some good ol’ Raw Science for Wendell’s experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don’t particularly appreciate that.
ADDITIONAL DEFENSIVE RESOURCES
TURRETS
Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs.
Pebblet Turret
Shoots pebblets at high speeds to destroy your enemies.
Pollen Turret
Shoots pollen that stuns enemies. Effective at bringing down flying pests!
EXPLOSIVE BURR TRAP
Highly volatile, will explode as soon as something spicy hits it.
1 New Mutation.
CREATURE CARDS
The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them.
Creature Cards are obtained via the PEEP.R.
Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page.
Creature Cards contain valuable information regarding the creature.
Strengths.
Weaknesses.
Weakspot locations.
Health and Creature tier.
How many the player has killed.
Flavorful information or a fun fact.
ARMOR UPGRADING AND ADJUSTMENTS
Armor has been completely reworked.
Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class.
Flat Damage Threshold reduces damage by a flat number and is better against small hits.
% Damage Reduction reduces damage by a % and is better against big hits.
20 damage - 10 Damage Threshold = 10 damage.
200 damage - 10 Damage Threshold = 190 damage.
20 damage - 20% Damage Reduction = 16 damage.
200 damage - 20% Damage Reduction = 160 damage.
Armor Upgrades
You could upgrade your weapons. Now get ready to upgrade your armor as well!
+1 - +5.
Upgrades the Damage Threshold value and durability of armor by 5% per level up.
Requires Grub Leather Plates.
Bulky Path
+6 - +7.
Upgrades the Damage Threshold value and durability of armor by 10%.
Requires Berry Leather Plates.
+8 - +9.
Upgrades the Damage Threshold value and durability of armor by 10%.
Requires Berry Leather Plates.
Upgrades the Damage Threshold value and durability of armors by 10%.
Requires Pupa Leather Plates.
Sleek Path
+6 - +7.
Upgrades the Damage Threshold value and durability of armor by 5% per level up.
Unlocks an innate status effect on the armor piece.
Requires Berry Leather Plates.
+8 - +9.
Upgrades the Damage Threshold value and durability of armor by 5% per level up.
Requires Pupa Leather Plates.
Weight Classes Reworked
Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay.
Light
10% Damage Reduction.
5% More stamina cost to attack.
Medium
20% Damage Reduction.
15% More stamina cost to attack.
Heavy
30% Damage Reduction.
25% More stamina cost to attack.
Repair has been reworked on upgraded weapons and armor:
All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue".
Repair Glue can be crafted at a new crafting station: the "Glue Factory".
Weapons and armor of +0 through +5 use their normal repair recipes as usual.
WEAKPOINTS
Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage.
Enemies will take extra damage when struck in a weakpoint.
Certain weakpoints are only affected by specific damage/attack types.
Enemies that have weakpoints will have their weakpoint locations detailed on their creature card.
A special VFX sparkle will play when the player successfully hits a weakpoint.
SWAP DIFFICULTY MID GAME
You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. This includes non-custom games.
CHANGE CUSTOM GAME SETTINGS MID GAME
You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time:
Difficulty.
Bugs Ignore Players.
Building Integrity.
Player Damage.
Friendly Fire.
Pet Invincibility.
Hunger/Thirst Drain.
Stamina Drain.
Equipment Durability.
Food Spoiling.
Menu Pauses Game.
Faction Reactivity.
Backpack Items on Death.
The following changes cannot be edited mid-game:
All Recipes Unlocked and Free.
Bugs Spawn.
Quests.
ASL TERMINALS
Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L’s lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab.
SAVE GAME NAMING
Full playthroughs and individual saves can both be renamed for better book keeping!
STORAGE NAMING
Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon.
BUG JUMPING
Some bugs have evolved to get you where you previously felt safe. Bugs hate cheese...
ADDITIONAL FEATURES
"Take All" option on Sap Collectors.
The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu.
NEW CRAFTING CONTENT
Charcoal Canteen
Purify dirty water on the go.
Charcoal Torch
Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one.
STORY / QUEST REVISIONS
Story and Quest progress will be reset.
A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine.
All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over.
The dialogue revisions are still missing final recorded VO.
Note: The first load of old saves may take longer than normal as the conversion process takes place.
CHANGES / TUNING
SYSTEMS
Rest warning for waking up in the dark has been moved to 5am instead of 6am.
The player will respawn at the nearest discovered Field Station if no respawn point is set.
Billy Hogs and Apples now grant more items and are harvested in a slightly different way.
After breaking the initial big food node it breaks in to several chunks.
Each chunk can be hit to burst in to large quantities of loot.
Billy Hogs now grant spoiled meat in addition to their other loot.
Increased Milk Molar HP upgrade values.
Lint Rope now only costs 2 lint to craft.
Minor Stamina Rework:
When stamina is fully depleted you’ll now enter an "exhausted" state.
Exhausted state lasts for 3 seconds.
Cannot perform any actions that require stamina while exhausted.
After exhaustion ends, all stamina is fully recovered instantly.
Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed.
Stamina recovery speeds and delays work as normal in all other circumstances.
Stamina cost for swinging all weapons has been halved.
CONTROLS
When in PEEP.R mode, your rotation speed is scaled down for more precise control.
MUTATIONS
Mithridatism is now a 3 stage mutation.
Stage 1
Obtained: Kill 1 Wolf Spider.
Effect: 25% Poison damage reduction.
Stage 2
Obtained: Kill 5 Wolf Spiders.
Effect: 50% Poison damage reduction.
Stage 3
Obtained: Kill 10 Wolf Spiders.
Effect: 75% Poison damage reduction.
Lil Fist has been reworked and is now a 3 stage mutation.
Stage 1
Obtained: Kill 40 creatures with fists.
Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 2
Obtained: Kill 100 creatures with fists.
Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 1
Obtained: Kill 200 creatures with fists.
Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed.
Reliable Friend now decreases revival time by a much larger amount.
Stage 1 = 25%.
Stage 2 = 50%.
Stage 3 = 75%.
Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations.
MOVEMENT
Zipline speed and acceleration increased.
The player will be slowed when finishing ziplines, to reduce falling damage.
TECH
Upgraded engine to Unreal 4.27.
AUDIO
One new combat music track.
ACCESSIBILITY
Read To Me now works with non-Latin languages.
Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces.
Read To Me now pronounces science words such as BURG.L and TAZ.T correctly.
COMBAT
All creatures have had a damage pass to keep up with new armor system.
All creatures have had AI adjustments for combat.
Creatures will now strafe and move more frequently.
Creatures have had their attack frequency and cooldowns adjusted.
Stamina cost for swinging all weapons has halved.
Daggers now deal Slashing damage instead of Chopping damage.
Daggers can no longer harvest plants requiring chopping damage while above water.