Reworked Focus Tree for Yugoslavia (Death or Dishonor).
Reworked and tweaked the starting position for Romania (Death or Dishonor).
Added a number of new releaseable nations to the game.
The Heavy Cruiser 3d Asset Pack has been merged into the base game.
Added a special infantry model with Pickelhaube for Unaligned Germany (Waking the Tiger).
Fixed a bug where Serbia was using the incorrect country colours.
Banning Communism or Fascism should now also remove foreign communist/fascist influence national spirits.
Fixed foreign equipments not showing up under stockpiles ui.
Yugoslavia may now complete industry focuses if the owner of the province is their subject.
Fixed enemy ship count now showing up in strategic region ui.
Added some missing descriptions of special ship hulls (MtG only).
Fixed some mods being erroneously removed at game start.
The external actor on the losing side of a civil war no longer get their units wiped if they were in the winner’s territory as long as the civil war did not become a full blown out war.
Yugoslavia will now lose the Anti-German Military spirit if the military has already instigated a coup.
Rocket sites will now properly delete remaining stock when captured and not crash the game further down the line.
Fixed a missing national spirit icon in the French tree.
Fixed some issues with AI operative assignments that was trying to make them assign same operative multiple times.
Fixed operative being stuck on rescue mission when there are no operative left to rescue.
Added a nudger generated file to the list of files to backup and remove by the Clear Cache action.
Added missing "do nothing" option to an event.
Set ROM starting ruling party to non-aligned.
Updated Institute Royal Monarchy focus to start with 65% Non-Aligned support.
Fixed a typo in wtt_events_l_english.yml for Germany Anti-Soviet Pact news pop-up.
Removed Italian_generic_land_4 soldier and added Britain_generic_land_6 soldier instead.
New hat for error dog.
Added portrait to vanilla GER.
Naval supremacy is now scaled to a percentage depending on enemy intel level instead of getting reduced to 0% at low intel.
Germany can no longer annex Yugoslavia with a single focus and no input from the Yugoslavian player under certain circumstances.
Stability & Performance
Improved performance of national focus gui when there are focuses with many prerequisites or expensive allowed triggers.
Fixed OOS triggered by displaying the description of some focuses and event effects.
Improved performance of CPoliticalMinister that was evaluating decision with an ai_factor of zero.
Fixed CTD when interacting with the army portraits while merging armies.
Fixed CTD in AI code.
Added allowed trigger for ai strategy plans.
Fixed CTD related to carrier air missions.
Fixed OOS caused by localized state name.
Fixed CTD caused by effect from history trying to access the not yet initialized graphical map.
Add the modifiers navy_leader_start_level, navy_leader_start_attack_level, navy_leader_start_defense_level, navy_leader_start_maneuvering_level, navy_leader_start_coordination_level to match the sames for army_leader.
Fixed has_dlc trigger to return false when the name of the dlc is not known.
Added support for nesting localization strings, i.e. use a localization key within another localization string, enabling strings like "Unlock $nukes$ in the $technology$ screen" where ’nukes’ and ’technology’ are localization keys.
Added support for dollar signs in localization strings. Normally a dollar sign denotes the start or end of a variable. With this change "$$" will produce a single dollar sign in the resulting string.
Add_equipment_to_stockpile effect now accepts variables as producer.
Added faction_leader scope change.
Added custom_modifier_tooltip support for dynamic modifiers.
Added console command Audio.PlayEffect to play a scripted sound effect at will.
Added can_be_produced trigger to equipments so they can be blocked for certain countries for production.
Added the ability to specify a variable refering to an idea for triggers and effect has_idea, add_ideas, remove_ideas, swap_ideas, add_timed_idea and modify_timed_idea.
Added support for the triggers is_enemy, is_friend and is_neutral to adjacency rules to enable script to determine which rule to use. Evaluation order is documented in adjacency_rules.txt.
Added global.province_controllers game variable array that returns an array containing the controller for each province, where array index is mapped to province ID. For example global.province_controllers^4135 returns the controller of Gibraltar.
Added equipment buildable trigger.
Added a series of decisions for Yugoslavia to promote a communist uprising in Bulgaria, Albania, and other Balkan nations.