Updated many vehicle icons on the tactical map to reflect their historical icons.
Started individuating turret turn speeds based on vehicle - lighter vehicles are now able to turn their turrets more nimbly. This is a balance between the real-life values and the inherent power of the weapon in the game (essentially, most vehicles now turn their turrets faster).
Continual performance updates across all aspects of the title. We’ve been setting up a huge number of tools and workflows that we’ll be using for our optimisation update (which will be shortly after U7).
Engines now have a wind down sound if the process of turning on has been halted.
Fixed: No click SFX when hovering over the keybindings within the ’Keybindings’ sub-menu.
Audio menu volume slider "UI Volume (3D)" has been renamed to "Ping Marker Volume".
Large across-title background work for coming audio.
Fixed: [HUD] Sector icons can overlap with the player’s iron sights making it difficult to see enemies.
Give players 5 seconds to decide on a resolution change.
The map now responds to zooming in and out when hovering over an interactable icon.
Fixed: The "Not placed any Outposts or Garrisons" Hint does not appear.
Fixed: Tank UI turret direction indicator not updating to correspond with the gun turret position.
Fixed: The Radial Menu becomes unresponsive if the Map is closed while LMB is pressed when the cursor is off the map.
Fixed: The Radial Menu becomes unresponsive if it is closed while LMB is pressed.
Fixed: The radial menu can be opened while the player is bandaging.
Applied the same treatment as the options menu to the main escape menu.
Fixed: The colours of the capture point from the battle map are flipped when the player respawns.
Fixed: The ’Personal/Team Stats’ button will remain highlighted if the user closes the scoreboard while the cursor was positioned over the button.
Fixed: When inviting a user to the unit, the ’Cancel’ button and ’Invite’ button have partial functionality in certain areas.
Fixed: Opening up the ’Field Manual’ from the in-game menu results in the ’Field Manual’ screen to abruptly shift to the center.
Fixed: The Artillery icon has a grey background that is not visible when hovered over.
Fixed: Pulse animation missing from the punish team killer notification.
Fixed: The player’s current weapon is shown while in the critical state.
Fixed: The scaling of the ’Barracks’ menu will alter in regards to what role is currently selected.
Fixed: Loadout weapon tooltips can be easily misinterpreted.
Fixed: No audio cue present when switching between tabs or changing roles.
Fixed: The blur effect is missing from the ’Options’ sub-menu.
Fixed: On the Deployment Screen, the selection ring on Outpost Icons remains red after an enemy moves further than 50m from it.
Fixed: Commander abilities are cut off and cannot be used when the game is running in certain resolutions.
Fixed: The ’M1A1 Carbine’ weapon icon is smaller in regards to the other weapon icons.
Fixed: The buttons for ’View Personal Stats’ and ’View Team Stats’ both have areas that do not correlate with where the user can click on.
Fixed: When viewing the front end menu in 1024x768 Windowed mode, the title text can become illegible due to its size.
Fixed: Map key text displays incorrect instructions upon first entering a server.
Fixed: The player progress bar on the barracks overlaps the characters head on certain resolutions.
Fixed: Some of German uniforms do not match their respective thumbnails.
Fixed: Within the ’Barracks’, the orange glow effect present on the cosmetic icons are not present on the loadout icons.
Fixed: Placed barbed wire fences have low LOD distances.
Fixed: German Resupply Stations have a noticeable LoD issue.
Fixed: The Winter Smock encounters an LOD issue when observing at roughly 6m.
Fixed: The water bottle is misaligned with the Melton Winter Coat uniform.
Fixed: Rotating a character that is wearing the ’Heer Winter’ or ’Motorcycle’ coat will result in multiple clipping issues.
Fixed: In the Barracks, the Allies Support has inconsistent textures on its radio between the Summer, Assault Vest and Winter uniforms.
Re-ordered and applied a new series of force-specific heads. The idea here is that over time you’ll ascend in veterancy.
We’ll have new historically authentic facial accessories to come, as well as multiple new uniforms in the next patch and update.
Fixed: Vaulting/Climbing just as a grenade explodes will lock the player camera to a 180 degree rotation on re-deploy.
Fixed: Being kicked while in the deploy menu and joining a new unit will cause the player to be kicked from the new Unit after redeploying.
Fixed: The player cannot create a new unit after being kicked from an existing unit in the deployment menu.
Fixed: The player will fail to deploy onto the battlefield if they opt to spawn in as the ’Deploy’ timer is about to deplete.
Fixed: A message displaying "MMB has been unbound from Marking" is shown on the first boot.
Fixed: After being killed by a grenade the player’s head camera can clip into the terrain and show out of gameworld.
Fixed: Explosion decals and PFX spin when shooting the treads of the US Heavy Tanks.
Fixed: While observing the cooldowns for the Commander’s abilities, they will commence when the server timer begins. This results in a discrepancy between the Warfare and Offensive game modes. In Warfare, the cooldowns can be seen just starting as the players only had to wait 10 seconds to deploy onto an HQ. Whereas in Offensive, all players must wait 2 minutes and in doing so results in the Commander’s abilities to be ready or nearly ready to use.
Fixed: Player will not receive ’Can’t deploy at that location’ message if the Outpost/Garrison is destroyed while they are in the deploy wave.
Fixed: The US 75mm heavy tank will explode if it is shot specifically in the lower front part by a Heavy German tank.
Fixed: Inconsistent ranges for destroying AP Mines for Ballistic weapons.
Fixed: German Engineer’s Summer Smock and Winter Smock Uniform icons are missing their tooltips.
Fixed: The Commander is missing a role description in the Loadout section.
Fixed: Explosives that affect players in Critical State often cause their player camera to fall under the map.
Fixed: The ’White Painted M1/M42’ helmet does not have a tooltip.
Fixed: After a map change, opting to ’Switch Teams’ and returning to the previous team initiates the Team Switch Cooldown.
Fixed: Multiple AP weapons deal no damage but cause the "damage" PFX to a specific section the turret of US Heavy Tanks.
Fixed: The map marker list will be visible if the previous match ended while the map marker list was open.
Fixed: Driving tanks at an angle different to flat terrain causes the Compass Sector Icons to skip past the the Compass Angle Indicator.
Fixed: [Barracks] The M1938 Tanker Helmet has clipping issues on multiple heads.
Fixed: The radial menu will become unresponsive if the player has the menu open before attempting to aim down the sights of their weapon.
Fixed: Scrolling credits clip through the Title Banner on some resolutions.
Fixed: Outpost and Garrison Icons display the "Enemy Near" icon when enemies in critical state are within 50m.
Fixed: Players can be observed to float from FPP in the second seat of the artillery when entering prone or crouched.
Fixed: The Map Marker List cannot be opened on Icons that have tooltips.
Fixed: Pressing [Esc] while connecting to a match removes the ’Enlist’ screen in the background.
Fixed: Closing the ’Options’ menu with the [Esc] key does not play the click audio cue.
Fixed: Pressing the [Ecs] button on the frontend with none of the sub-menus up results in an audio cue to play.
Fixed: Vehicles destroyed by shot anti-tank mines are not being credited as kills.
Fixed: Closing the in-game map results in the grid references to flash black before eventually being removed from view.
Fixed: The Springfield sniper rifle will not produce bullet decals when shooting the Higgins boat ramp when it is not deployed in the water.
Fixed: Scarecrow models produce dirt PFX when shot in areas that have hay.
Fixed: Players have been seen inside of Repair Station mesh.
Fixed: Dismantling an enemy Anti-Tank Gun awards no score.
Fixed: Players can experience a soft lock if they enter a tank as it explodes.
Fixed: The Commander’s ’Reinforce’ ability can be placed in a sector that is currently in ’Sector cooldown’.
Fixed: AT gun not taking damage from Artillery.
Fixed: Outposts cannot be selected if an enemy is within 50m of it.
Fixed: Headshot hit registration issues are present when the player is shot while walking backwards.
Fixed: The Commander can place ’Reinforce’ in a sector that has recently been lost.
Fixed: The ’You killed yourself’ message is not shown if the player bleeds out from their own explosion.
Fixed: The ’UI Volume (3D)’ will reset to 0% when returning to gameplay.
Fixed: "Encouraged" ability will only last 4 minutes and 48 seconds.
Fixed: Posters have been seen to change depending on the distance between it and the player.
Fixed: External RCon Client does not recognize spaces within login credentials.
Purple Heart Lane
Fixed: [PHL] Missing collision for the horizontal roof girders inside the barn in sector H10.
Fixed: [PHL] Floating fence outside the combat area is visible from combat sectors C9 and C10.
Fixed: [PHL] Spawn point is not highlighted for players on the deploy screen after an enemy enters and exits a HQ sector.
Fixed: [PHL] No collision for the room walls on the 1st floor of a building in sector F6.
Fixed: [PHL] Large sections of elevated terrain have noticeable texture issues.
Fixed: [PHL] There is a German Soldier model at the bottom of the river in D8.
Fixed: [PHL][D10] 0 supplies node outside of left German HQ spawn.
Fixed: [PHL] Black textures present on the windows from the building at the top edge of the D4 sector.
Fixed: [PHL] Missing collision for part of the walls of a destroyed building in sector G7.
Fixed: [PHL] Misaligned foliage texture present in sector C8.
Fixed: [PHL] No collision with the corners of a half destroyed building in sector E8.
Fixed: [PHL] Vote for map image is incorrect.
Fixed: [PHL] Player has no collision with the roof of the greenhouse in sector F2.
Fixed: [PHL] Misaligned grass texture in sector D8.
Fixed: [PHL] Player has collision with an invisible wall in sector D8.
Fixed: [PHL] Misaligned terrain at the bottom edge of the F3 sector.
Fixed: [PHL] Floating wire fence pole is present in sector G2.
Fixed: [PHL] Missing collision for the roof of a destroyed building in sector G2.
Fixed: [PHL] Extended collision present on a truck wreck from sector E2.
Fixed: [PHL] Sections of grass on the outskirts of the map periodically glow yellow.