Added dialogue configuration support to the map editor.
When saving a map, all objective and dialogue related localization key texts will be saved to a separate text file alongside the map file, so that you can easily localize the text into your native language, and add the localization via some simple Lua scripting (instructions included in the file, be sure to read them!).
Added actor/NPC talk text configuration support to the map editor.
Fixed map-added dialogues failing to properly set-up the next dialogue in queue after the first.
Fixed dialogue contents failing to update when placing the player into the game world, resulting in the old dialogue config being used, regardless of whether changes were made to it or not.