Update November 20, 2021


Modding Features

  1. Added support for a new modding variable (inherit_groups).

Bug Fixes

  1. [Modding] Fixed a bug where modded items sometimes weren’t trying to re-apply their effects if comparisons weren’t initially met.
  2. [Modding] Fixed a bug where modded items weren’t parsing less_than, less_than_eq, greater_than, and greater_than_eq properly.
  3. [Modding] Fixed a bug where modded existing symbols weren’t being properly removed by items that remove symbols before a spin (Egg Carton, Fish Tank, etc.).

Update #2

Bug Fixes

  1. Fixed a bug where items that had a saved value which counted down (Credit Card, Lefty the Rabbit, etc.) weren’t functioning as intended.
  2. Fixed a bug where the hoverboxes in the prompt for Credit Card, Credit Card Essence, and Chili Powder Essence weren’t hoverable.

Update #3

Bug Fixes

  1. [Modding] Fixed a bug where starting_value and var_math wasn’t parsing counted_symbols correctly.
  2. [Modding] Fixed a bug where var_math wasn’t parsing target_self correctly.
  3. [Modding] Fixed a bug where grid_position_x and grid_position_y couldn’t be passed to var_math.
  4. [Modding] Fixed a bug where tiles_to_add wasn’t working properly on manually destroyed items.
  5. [Modding] Fixed a bug where value_text wasn’t being displayed properly in the sandbox.

Update #4

Bug Fixes

  1. Fixed a bug where continuing a game would prevent modded symbols and items from applying their effects.