Update November 22, 2021


Bug Fixes

  1. [Modding] Fixed a bug where the Mod Uploader could add "garbage characters" to script files if multiple script files were uploaded with the same mod.
  2. [Modding] Fixed a bug where some symbols and items weren’t properly inheriting effects if inherit_effects=true.
  3. [Modding] Fixed a bug where inherit_groups could make a symbol or item appear in a group multiple times.
  4. [Modding] Fixed a bug where tiles_to_add was causing crashes under certain circumstances.
  5. [Modding] Fixed a bug where symbols without any sfx could cause the game to crash if they had an effect with value_to_change=type.
  6. [Modding] Fixed a bug where modded symbols/items couldn’t use counted_symbols properly if the symbol to count was an unmodded symbol.
  7. [Modding] Fixed a bug where items with var_math weren’t working properly if effect_type=symbols and target_self=true.
  8. [Modding] Fixed a bug where modded symbols/items that use counted_symbols could cause an infinite loop crash under certain circumstances.

Update #2

Bug Fixes

  1. Fixed a bug where Cultists, Watermelons, and Ninjas weren’t functioning properly.
  2. [Modding] Fixed a bug where the Syntax Error parser wasn’t catching mods that couldn’t be loaded due to mixed tabs and spaces.
  3. [Modding] Fixed a bug where the Mod Uploader wasn’t replacing sets of spaces with tabs.