Update October 2, 2020


Fixes

  1. Food in chests becomes spoiled now.
  2. Extracting stones with a pickaxe now accounts gains to correct technology and skills.
  3. The possibility to get stuck at workbenches when closing the crafting menu using escape has been eliminated.
  4. Hitting rocks with a pickaxe did not always trigger sounds and effects. This is fixed.
  5. Talents for faster extraction, stamina consumption and durability were not working properly. They should now.
  6. Fixed an issue where players could change an item with the mouse wheel or the quickslot menu and then holstering the tool, the character equipped a tool from different slot.

Additions

  1. Added new barn levels - Levels 2 and 3.
  2. Added version display in save slot and labels for save slots.

Updates

  1. Digging up the stump now produces a log.
  2. Items placed in non-player chests now disappear after a season.
  3. Spoiled food is turned to new item ("rot"), it rots after a season.
  4. Fields are fertilized with a new item - Fertilizer, instead of Manure.
  5. Fertilizer is made in a barn from Manure or Rot.
  6. Rock, Iron, Salt, Clay now drop only after draining the deposit durability to 0%.
  7. Talks to the NPCs (related to the quest) at night.
  8. Reduced the number of employees for the barn, depending on stage. The dismissed employees are waiting for new assignments.
  9. Increased animal attack frequency.
  10. Autosave slots number changed to 3.

Update #2

  1. Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season.
  2. Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season.
  3. The food store receives a stronger weighting.

The food gets new storage life

Food type

  1. Inventory / Chest / Food Storage.

Fruits

  1. 2 season / 4 seasons / 8 seasons.

Eggs

  1. 2 season / 4 seasons / 8 seasons.

Vegetables

  1. 2 seasons / 4 seasons / 8 seasons.

Bread

  1. 3 seasons / 6 seasons / 12 seasons.

Fresh meat

  1. 2 season / 4 seasons / 8 seasons.

Roasted meat

  1. 2 seasons / 4 seasons / 8 seasons.

Salted meat

  1. 3 seasons / 6 seasons / 12 seasons.

Dried meat

  1. 4 seasons / 8 seasons / 16 seasons.

Cakes

  1. 2 seasons / 4 seasons / 8 seasons.

Fresh fish

  1. 2 season / 4 seasons / 8 seasons.

Roasted fish

  1. 2 season / 4 seasons / 8 seasons.

Salted fish

  1. 3 seasons / 6 seasons / 12 seasons.

Dried fish

  1. 4 seasons / 8 seasons / 16 seasons.

Stew

  1. 2 season / 4 seasons / 8 seasons.

Pottage

  1. 2 season / 4 seasons / 8 seasons.

Addendum

  1. This is the game loop for foodstuff, an example:
  2. You receive fresh meat at the end of the season.
  3. You put it into a chest.
  4. Condition is reduced by 50% next season.
  5. You roast the meat, and it will become 100%.
  6. When you process food, its condition is restored to 100%.