Update June 24, 2020

  1. FEATURE: New perk: Levitation Trail.
  2. FEATURE: New perk: No Wand Editing.
  3. FEATURE: New perk: Trick Blood Money.
  4. FEATURE: New perk: Wand Experimenter.
  5. FEATURE: New perk: Gold is Forever.
  6. FEATURE: New perk: Living on the Edge.
  7. FEATURE: New perk: Telekinetic kick.
  8. FEATURE: New physical wires and hazardous objects.
  9. FEATURE: New rope bridges.
  10. FEATURE: New enemy: Jättilaser-lennokki.
  11. FEATURE: New enemy: Märkiäinen.
  12. FEATURE: New spell: Bomb Cart.
  13. FEATURE: Proper worm ragdolls.
  14. FEATURE: Proper lukki ragdolls.
  15. FEATURE: New secrets..
  16. UPDATE: Backgrounds blend together in a less edgy way.
  17. UPDATE: Kolmisilmä has a custom shield. Increased base HP. Ceiling collapse works more reliably.
  18. UPDATE: Improved some common wood textures.
  19. UPDATE: New Orbroom graphics.
  20. UPDATE: Tubelights hang on wires and they can give electric shocks when broken.
  21. UPDATE: New background structures in Coal Pits.
  22. UPDATE: New background in Fungal Caverns.
  23. UPDATE: New background in Underground Jungle.
  24. UPDATE: Improved lukki leg animation.
  25. UPDATE: Improved audio reverbs.
  26. UPDATE: Improved liquid audio.
  27. UPDATE: Improved audio mixing.
  28. UPDATE: Kuu’s gravity now attracts all physics bodies.
  29. UPDATE: Black holes have gravity.
  30. UPDATE: Improved physics and destruction of Hiisi Base furniture.
  31. UPDATE: New materials with ingestion effects.
  32. UPDATE: New rare material: Healium.
  33. UPDATE: Memory use optimization - reduced baseline memory use by 10-15%.
  34. UPDATE: File access optimization - less redundant copies.
  35. UPDATE: Particle system optimization - parallel update and rendering.
  36. BUGFIX: Ragdoll joints weren’t retained over a save-load cycle.
  37. BUGFIX: Lanterns and other props drifted spatially over a save-load cycle (fixed in some biomes).
  38. BUGFIX: Mine cart sometimes had invisible forces holding it together when split in multiple parts.
  39. BUGFIX: Fixed some physical props losing their transform, destruction and other properties on a save-load cycle.
  40. BUGFIX: Intense Concentrated Light caused some spell combinations to stay perpetually alive.
  41. BUGFIX: Autoaim targeted the shooter if stained with Berserkium.
  42. BUGFIX: Fixed gamepad drinking and item drop binding conflict (now for reals).
  43. BUGFIX: No More Shuffle perk should work a bit better.
  44. BUGFIX: Necromanced enemies drop wands when dying.
  45. BUGFIX: Chest drops are now deterministic.
  46. MODDING: Lua - added ModTextFileGetContent(), ModTextFileSetContent() and ModTextFileWhoSetContent() - for modfying text-based assets in memory.
  47. MODDING: Lua - added ModGetActiveModIDs().
  48. MODDING: Lua - added GameSetPostFxParameter(), GameUnsetPostFxParameter().
  49. MODDING: Lua - added EntityAddComponent2().
  50. MODDING: Lua - added PhysicsBody2InitFromComponents().
  51. MODDING: Lua - added PhysicsApplyForceOnArea().
  52. MODDING: Lua - added DoesWorldExistAt().
  53. MODDING: Lua - added ProceduralRandomi().
  54. MODDING: Lua - added BiomeSetValue(), BiomeGetValue().
  55. MODDING: Lua - added EntityApplyTransform().
  56. MODDING: Lua - ComponentGet/SetValue2 API supports access to some internals of VerletPhysicsComponent. (For example masses, positions).
  57. MODDING: Lua - utilities.lua - added component_read/write() helpers.
  58. MODDING: Lua - right click state can be read via ControlsComponent.
  59. MODDING: Added PhysicsBody2Component, PhysicsJoint2Component and Physics2JointMutatorComponent, an improved API for creating physics-based objects.
  60. MODDING: Added OnMagicNumbersAndWorldSeedInitialized hook (Accessible via init.lua. Use this when init needs world seed!).