Update v290148
Key Features
New Rocketry options for more ways to get into space
- Steam Engine and Liquid Hydrogen Engine for increased rocket power.
- Solid Fuel Thrusters to improve rocket thrust.
- Research Modules to gather research data from space.
Expanded Space Destinations with rare materials
- Larger space map.
- New destination types.
- Space research, which reveals artifacts and materials.
New surface-dwelling creature
- Shove Vole can now be found on the surface, munching Regolith and waiting for your love!
- Advanced material fabrication pushes the limits of physics.
- New Molecular Forge converts rare materials into industrial supermaterials.
- New Thermium, used as an industrial super conductor material.
- New industrial-grade Insulation.
- New Fullerene-based Super Coolant.
- Gelatinous, kinetic energy-dampening Visco-Gel.
Jet Suits enable extreme Duplicant mobility
- Duplicants take to the air in new Jet Suits!
- Jet Suit Checkpoints and Lockers added for Jet Suit management.
Revised late-game research
- Telescopes can now analyze Starmap destinations.
- Research Modules produce Data Banks during rocket missions.
- New Virtual Planetarium turns Data Banks into research.
Rocketry automation allows for larger, more dynamic spaceports
- Command Modules are now automatable.
- Space Scanners can signal incoming rockets as well as detect meteor showers.
And more
- Neural Vacillator recharges.
- Robo-Miner buildings for automatic digging.
New Features
- New rocket modules: Steam Engine, Hydrogen Engine, Oxidizer Tank, Research Module, Solid Boosters.
- New Space research: Interstellar Research points, Telescopes now analyze space destinations.
- New space materials: Niobium, Isoresin, and Fullerene.
- New composites: Supercoolant, Superconductor, Superinsulator, and Visco Gel.
- New Jet Suits and Jet Suit infrastructure.
- New building : Robo-Miner.
- New critter: The Shove Vole.
- Neural Vacillator art update and recharging pods.
Full Changelist
- "No Room" tooltips specifies current and required room size.
- Added Gas Bottler sound effects.
- Added a unique icon for colony lacks job status.
- Added additional space destinations.
- Added alternate cheek colours for Duplicants.
- Added background music to Starmap.
- Added command module sound effects.
- Added conveyor In/Out sound effects.
- Added damaged state for rockets.
- Added filter to Research screen to make it easier to find specific category or building research.
- Added fish relocator sounds.
- Added Gassy Moo sound effects.
- Added highest expectation value to minion widget tooltip in role screen.
- Added Hydrogen and Steam Rocket engines.
- Added space tourists Duplicants.
- Added unknown space destinations.
- Starmap UI updates.
- Space destinations are saved rather than regenerated from seed every load.
- Telescope or debug mode are required to unlock Starmap and destinations.
- Adjusted tuning of Solid Conductor so that it is actually the best conductor.
- Building hit point bars are visible again.
- Building status items are now centered.
- Bunker doors no longer need to be unsealed before deconstruction.
- Can now prioritize creature lures.
- Cargo bay uses solid conduit.
- Moved conduit outputs to Rocket module centers.
- Comet detector can optionally detect specific rockets through new side screen.
- Rocket launch is automatable through command module.
- Rocket thrust/fuel balance adjusted to take oxidizer into account.
- Building mass is now the sum of all construction materials types, not just the first.
- Comet detectors no longer have a ’none’ option.
- Comets no longer destroy bunker tiles.
- Command module will send an output signal when the checklist is all green to support automated launch of Rockets.
- Conduit bridges should no longer overheat.
- Contents of Rocket fuel tanks can be dumped using the side screen.
- Cycling the autorepair button in debug mode will now repair the building.
- Deconstruct drops all the materials used in construction, rather than just the first.
- Comets leave trails of hot gas.
- Decor effect range now also accounts for building rotation.
- Dig effects render on top of the world.
- Disable status effects reactions when Duplicates are in transit tubes.
- Discovering new items automatically adds them to tree filterable lists.
- Diseases can no longer grow in vacuums.
- Display Night Owl bonus correctly.
- Duplicants will remember conversations about completed buildings.
- Duplicants with bladders fuller than 60% will not immediately use toilets after red alerts are complete.
- Duplicants are now required to remove their helmets while using transit tubes.
- Duplicants wearing suits will always drop their suit when passing a checkpoint whose clearance is set to ’Always’ regardless of suit type.
- Duplicants now walk a reasonable distance when idle.
- Element converter no longer over consumes if multiple inputs match a tag.
- Fixed crash in Custom game settings editor window.
- Fixed crash when Duplicants fall out of world.
- Fixed crash when hovering the assignable screen during Rocket launch.
- Fixed crash when selecting Duplicants while displaying attributes.
- Fixed crash when trying to free an astronaut from Rockets.
- Fixed crashes in the debug build menu when low on resources .
- Fixed element tag string resolution issue.
- Fixed navigation grids wrapping around the world.
- Fixed Slickster codex title.
- Fixed tiling on atmo suit marker when it is flipped.
- Fixed a crash in comets.
- Fixed a layer issue with the sink.
- Fixed crash when comets emit smoke.
- Fixed crash when Transfer arm picks up a piece of Ore.
- Fixed Duplicants not going to eat at a table on auto assignment.
- Fixed Liquid Storage tanks meters displaying full when only 2/3 full.
- Fixed logic wire layering so that it’s always in front of regular wires.
- Fixed out of date tooltip referencing level increase causing expectation increase.
- Fixed Pacu eggs being laid outside of the world if the tile at the origin was magma.
- Fixed some animation popping that was occurring when Duplicants finished doing a task.
- Fixed the placebo pill description not being fully translatable.
- Fuel tank capacity should now be properly displayed in starmap screen when using multiple fuel tanks.
- Gantry can be connected by heavy-watt wires.
- Generators are only considered connected when a wire is fully constructed.
- Improved codex strings.
- Improved Duplicant eating mouth animations.
- Lower very hard calorie penalty.
- LowTemp/HighTemp ore transition states can be specified on all element states.
- Metal and Plastic tiles only add their mass to the world once.
- Non-wranglable critters no longer list Wrangle as a capture method.
- Only the first schedule has an alarm by default.
- Schedules say whether or not the alarm is on in their title bar.
- Refresh main menu.
- Remove repeating string in food/decor benefit tooltip.
- Rocket Cargo bay must be empty before launch.
- Rocket modules are not selectable during flight.
- Rocket modules have very limited thermal conductivity.
- Rocket research modules have a chance to return with a Neural Vacillator Recharge.
- Selected input boxes no longer respond to hot keys.
- Show a hat icon when a status item says "no one is assigned to a role".
- Solid tiles now melt.
- Rocket engines now require Oxidizer tanks for launch.
- Revised Rocket distance calculations.
- Side screens allow players to specific how full Rocket fuel tanks should be.
- Rocket command module requires an exo suit in storage for launch.
- Stored Duplicates display their proper name and preserve their schedule.
- Sulfur can now be stored.
- Supercoolant can go to almost zero before freezing.
- Switch order of Survival and No Sweat mode in select screen.
- Telescopes are used to research space destinations.
- The AC cools things to 1K.
- Toilets can be flipped horizontally.
- Fix the transition elements for superconductor.
- Updated credits.
- Updated Duplicants animations for Centrifuge.
- Updated hats for Astronaut jobs.
- Updated Russian strings.
- Updated save/load screens.
- Updated Steel icon art.
- Updated Title Theme.
- Upgrade to Unity 2018.2.7f1.
- Using sandbox tools or debug tools to cool an overheated building should no longer tell you the building is still overheated.
- Wash sink fills up.
- Space Scanners can be used to monitor incoming rockets.
- Telescopes produce Data Discs, which can be processed at Virtual Planetariums.
- Changed draw order of water material.
- Prevent flickering when transitioning between Molten steel and steel gas.
- Gantry is now made of steel.
- Gantry has much higher damage and melting temperatures.
- Wheezeworts could sometimes emit gasses that were supposed to come from other objects, i.e. Rockets, which should no longer happen.
- Fix water rendering over glass tiles and doors..
- Fix buildings claiming to be generating heat even after they had stopped.
- Fix dupes were picking up ore further away than is necessary.
- Fix crash in Rocket launch manager.
- Fix crash in older saves with custom game settings.
- Duplicants no longer cheer for an entire cycle when debug unlocking research.
- Duplicants don’t spend all day reacting to cells being dug out.
- Gantry defaults to extended when no logic wire connected.
- Fix crash when Duplicants have nothing to converse about.
- Gantry can be manually controlled while not connected to an automation wire.
- Gantry status item updated to indicate extended state and manual vs. automation control.
- Thicker conductive wires so they are more visible behind automation wires.
- Robo-Miner and auto-sweeper now function underwater.
- Fixed eating and conversation mouth flap.
- Abyssalite is categorized as other so it can still be stored in storage lockers.
- Buildings should no longer look like they’re running after a Duplicant walks away.
- Rockets no longer disappear when animating off and onto the world.
- The deconstruct tool should only re-prioritize those things in active layers.
- Health bars are correctly flipped for flippable buildings.
- Liquid Conditioner is no longer invincible.
- New Database entries added.
- High-end materials can now be used as Raw Metal as well as Refined Metal.
- Increased the Overheat temperatures for the new metallic elements.
- More elements can be used on the Temp Shift Plate.
- "Simple Tastes" and "Gourmet" modifiers are correctly applied now.
- Pipes and Vents can now go all the way to the edge of the map.
- Showers once again consume/produce water.
- Dupes will no longer continually try to return a suit if chores on the other side of the dock have lower priority.
- Surface POI should no longer get destroyed by meteors.
- Regolith Meteors now only stack regolith to a certain depth.
- Meteors do less ground damage overall, preventing premature surface destruction.
- Reduced the mass of Regolith meteors by about half.
- Fix pathfinding underwater when passing a suit checkpoint.
- Construction material is properly auto-selected in Sandbox/Debug.
- Breath/Fuel bars will no longer turn on after viewing an overlay.
- Add Steam Engine sound effects.
- Ore is now merged into the world if it’s buried under the same element, i.e. regolith ore getting buried in a regolith tile is absorbed into the tile.
- Loose ore now exchanges heat with the tile beneath it, even if it’s not in a vacuum.
- Rockets will not launch if their path to space is obstructed.
- Conduits no longer kill all disease inside them.
- Revised art on Liquid Storage.
- Gas and Liquid elements now have proper colours in the codex and recipes.
- Fixed stretched side screen for refinery buildings.
- New Gas Emptier art.
- Command Module no longer fetches infinite suits.
- Steam and Hydrogen engines are no longer stackable.
- Attachable buildings (i.e. rocket parts) now show a proper warning if they can’t be placed.
- Research screen search filter updates in realtime, searches descriptions as well as names.
- Telescope is no longer a research station; used to analyze space destinations.
- Basic Rocketry no longer requires orange research points.
- Ore from the Oxylite Refinery appears on the correct layer.
- Objects such as Egg Shells will stack correctly if they are created on a tile already containing that object.
- Duplicant chatter won’t get stuck talking about the same thing.
- Duplicants won’t compliment each-other’s work more than once per 100s.
- Duplicants won’t comment on Oxygen every time a tile is dug.
- Fix a crash when opening the build menu in debug/sandbox mode.
- Updated Solid Booster description to properly mention the use of iron.
- Art revisions for most of the rocket modules.
- Adjusted research tuning of space tech.
- Adjusted space research speed.
- Research Modules generate 10 Data Banks per trip even if the destination has no more research items.
- Added another planet at the first distance (world gen required).
- Distant unanalyzed planets are hidden until closer ones are discovered.
- Fix Solid Booster not actually generating thrust.
- Reduce fuel amount of Solid Booster.
- Solid Boosters are stackable for diminishing returns.
- Fix crash when enqueueing a recipe at a refinery building.
- Building exhaust temperature should no longer cause cooling to nearby cells.
- Further pass on element colours.
- Added meters to various rocket modules.
- Dupes will no longer get stuck in an infinite yuck/ouch loop if they overheating while eating infected food.
- Baby Drecko can no longer sneak through closed doors.
- Solar Panel animations play correctly when there’s no light.
- Oil Refinery is now flippable.
- Fix Ranchers getting stuck if they can’t reach a drop point set to auto-wrangle.
- Duplicant health bars will be always visible if they are below 80% health.
- Fix selected object description not updating on select.
- Fix crash when duplicant AI is searching for fetchable items.
- Sleeping in any kind of bed slowly restores Dupe health.
- Dupes will stop a recreational task immediately at night if they already have the bonus for that task.
- Updated Auto Miner artwork.
- Fix crash if an item is destroyed while a Duplicant is determining if they can move to it.
- Dig Beam from Auto Miner correctly reaches the target cell.
- Assignment screen loads just a little faster.
- Fix crash when deconstructing a Command Module with a dupe still inside.
- Rockets will now damage any gantries that have not been retracted.
- Fix visual layering of Transfer Arm.
- Dupes take off their hats when eating.
- New art for Fossil, Sulfur elements.
- Revised Gas Bottler sounds.
- Fix Transfer Arms being "unable to reach" objects that the Dupes dropped.
- Replacement wires no longer invisible after a save/load.
- Fix crash if too large of an ore chunk gets buried.
- Updated Neural Vacillator and Recharge artwork.
- Updated Database entries.
Final Testing Patch
- Space Destinations are no longer generated with every rare element already discovered.
- Fix visual layering of Transfer Arm.
- Dupes take off their hats when eating.
- New art for Fossil, Sulfur elements.
- Revised Gas Bottler sounds.
- Fix Transfer Arms being "unable to reach" objects that the Dupes dropped.
- Replacement wires no longer invisible after a save/load.
- Voles will hide during meteor showers.
- Fix missing string on Liquid Fuel Tank.
- Updated Vole animations.
- Fix crash if too large of an ore chunk gets buried.
- Updated Neural Vacillator and Recharge artwork.
- Updated Database entries.
- Voles can no longer pass through ground or tiles made of refined metals or abyssalite.
- Fix Petroleum colour in pipes.
- Updated Vole description.
- Voles now appear as a buried object while burrowed.
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