Large overhaul to conduit flow algorithms. It should run significantly faster and be more correct.
Conduit data update when building new pipes is rewritten, should prevent a lag spike when adding new pipes.
Updated Saltvine artwork.
Added colony summary button on reports screen.
Clean up sick dupe status when they die.
Fix crash when loading older saves with custom settings.
Fetch chores of different types no longer "Block" each other from being completed. Fixes certain fetches never getting done if another fetch is low priority or unreachable. Fixes Duplicants not delivering to fabricators in some instances.
Fix crash if a recipe is cancelled at the moment it’s completed.
Improvements to the victory sequence text layout and buttons.
Pips and Pokes now have entries in the critter feeder.
Updated Chinese translations.
The various water types now have different densities so they will sort out when stacked.
Fixed-temperature-output buildings will now output at a hotter temperature if their input materials are hotter than the configured temperature.
Most building output descriptions now include the output temperature.