Update v350563 Test
- Seed self-planting has been disabled again. Wild plants will no longer replant themselves if they get uprooted.
- Pips are more picky about where they plant seeds, and won’t crowd wild plants too close together.
- More tooltips have received formatting.
- Fix duplicant’s characteristics on the monument.
- Coal Generator CO2 output temperature has been corrected.
- Sink/Sanitizer/Ore Scrubber shows outputs under the correct heading in the building details.
- Duplicants no longer get stuck in a falling loop inside a door.
- Also Slicksters.
- Added "Tofu" food item.
- Tweaks to victory sequences.
- Remove a Journal entry that was crashing.
- Further revisions to Saltvine animations.
- Revisions to the Nosh Sprout animations.
- "Never autosave" actually won’t save now.
- Can dump ice from the icemaker from the building’s details panel.
- Decor plants now count as plants for Nature Reserves and Parks.
- But Tree branches do not.
- Fabricators will resume progress if the errand is interrupted.
- And also after save/load.
- Pip’s "rummage" action no longer makes items invalid.
- Items produced by rummaging are displayed in the correct order.
- New Ethanol Distillery animations.
- "Large Glaciers" from world traits are created ice-cold, so they don’t instantly melt.
- Large Boulders are a little smaller, and all boulders contain some igneous rock.
- Fixed a worldgen bug which was preventing things from being spawned, notably seeds in Ice biomes.
- Add a muckroot variant for the Forest starts. It’s much more rare but contains lots of calories.
- Fix crash when opening a Database entry for a tutorial that doesn’t have a video.
- Updated Pip cheek artwork.
- Fix issue causing missing tooltips and incorrect cursors on the Build menu.
- Pipe optimizations have been added back in, along with bug fixes for:
- Crashes when loops are created.
- Crashes when single pipes are destroyed.
- Pipe contents getting "blocked" by inline sources.
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