Update v395929 Test
- Fixed crash caused by Sweepy exploding while being rescued on a ladder.
- Timer Sensor sidescreen in Seconds mode now displays time elapsed/remaining up to 1 decimal point.
- Added a Reset automation port to the Counter. (It’s now sized 1x3).
- Counter now displays right-side-up even when up-side-down.
- Fix Ribon Reader symbol tinting.
- Fix Sweepy audio error.
- Added more Sweepy audio.
- Sweepy no longer reacts positively to duplicant corpses.
- Sweepy explosion tuning.
- Ribon Reader final art pass.
- Counter is now in the Logic Gate layer, and can be placed behind tiles.
- Fixed some crashes related to Sweepys that had no base stations.
- Fixed crash relating to sweepy delivering to a full base station.
- Sweepy will trigger weight plates.
- Sweepy station meter updates when things are delivered/removed.
- Sweepys will bump into each other and change directions.
- Sweepy will be automatically destroyed in their base station is destroyed.
- Sweepy will automatically turn around if it gets out of range of base station (32 tiles).
- Update Chinese strings.
- Updating Signal Splitter to final art.
- Fix Vent closed bugs.
- Fixed Hammer description.
- Automated Notifier sidescreen notification and tooltip entry fields now do not wordwrap and have longer allowable string lengths.
- Automated Notifier shows default strings correctly when selecting a new Automated Notifier.
- Pixel Pack sidescreen color swatch now highlights what colors are used by the selected Pixel Pack.
- Pixel Pack now updates its screens when copy Green State <-> Red State or swapping.
- Sweepy’s ornament properly tracks its animation.
- Add a "Swap Colors" button to the Pixel Pack sidescreen.
- Pixel Pack animates while turning on / off.
- Pixel Pack has animation state for "off" now, which doesn’t display the selected colours.
- Player controlled switch sidescreen now animates in both directions.
- Remove decrement ability from Counter to simplify operation.
- Counter sidescreen now correctly represents the selected counter’s actual settings when selecting a new counter.
- Counter animation updates when pressing the Reset button.
- Toned down the screen glow effect on the Pixel Pack.
- Reduce memory allocations from testing the areas around buildings and other objects.
- Load optimization saves 10-15% of load time.
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