Update v447728 Test
- DLC versions of some rocket engines and modules from the base game.
- Added new smaller petroleum engine.
- Balance pass on some rocket module key values (burden, engine power, engine efficiency, capacity).
- Oxygen Masks reworked to work more like the previous suit implementations.
- Added Oxygen Mask Locker.
- Added Oxygen Mask Marker.
- Added Crafting Table (you craft Oxygen Masks here).
- Added Oxygen Mask tech item.
- Deprecated old OxygenMaskStation building.
- Added durability system for equippable suits.
- Added new intro Alert message.
- Swamp starting area tiles changed from Sandstone to Sedimentary Rock to match what is found in the swamp.
- Worldgen borders now gradiate temperature between the adjacent subworlds. This should prevent temperature "leakage" through abyssalite. Note: doesn’t fix subworlds "spilling over" the borders.
- Fixed issue causing invisible lines in diagnostic/resource charts.
- Fixed issue preventing diagnostic/resource charts from showing a full 5 cycle history.
- Falling dupes on the edges of worlds are teleported to the telepad, rocket control station or center of world.
- Made Rocket tiles invincible and non-replaceable.
- Fixed Warp Portal Receiver duplicant interact sounds.
- Hid Rover pivot symbol.
- Disabled Oversee Planetoid button until the world is discovered.
- Sealed Suits now actually clear the "Soiled Suit" status effect when a suit is unequipped.
- Worn out jet suits now drop remaining fuel in a bottle.
- Fix for ever growing diagnostic indicator dot in world selector issue.
- Fixed crash in some old saves with Yellowcake, which has been removed from the game.
- Fixed crash that would occur when choosing destinations for rockets that had no passenger modules.
- Fixed issue causing small oxidizer tank to have more capacity than intended (2700->300kg).
- Renamed Porta-Pod "Mini-Pod".
- Swapped out more placeholder strings.
- Worn out suits now have unique names & descriptions.
- Updated strings for Korean and Russian.
- Art and animation changes for solid/liquid/gas rocket port buildings.
- New animations for when Duplicants and Rovers exit their landers.
- Added dupe interact states for the porta_pod.
- Added idle states to Rover.
- Removed impact fx on hit state of critter and baby_critter.
- Added a missing scoutbot movement animation.
- Added cap symbols to launchpad to make the connection with the conduit ports look better.
- Updated the artwork for the rocket_oxidizer_tank_small.
- Revised place art for the conduit ports.
- Added a "worn_out" state to the suit and mask anims.
- Main menu dupe anim pass.
- Conduit port load/unload animations.
- Added art that changes the form factor of some small rocket modules when to bridge with wider modules in a more appealing way.
- Add sound for warp conduit sender/receiver duplicant interacts.
- Add sounds for Sweetle and Sweetle Larva.
- Hooked up some portapod sounds.
- Add sounds for Rocket Orbital Deploy Cargo Module.
- Add Rover sound effects.
- Add Wormwood sounds.
- Removed flicker fx from the launchpad light in the main menu. Now a slow pulse.
- Trailblazer and Rover modules now have a wireframe to indicate that construction has been requested.
- Camera zooming should be smoother at low framerates and inconsistent framerates. Also, one "notch" of zoom is the same amount in both directions.
- Modified place art for launchpad and conduit port buildings.
- Added status item to launch pads with rockets that have no spacefarer modules.