Rockets can now be self-destructed via the "ABANDON SHIP" UI button. Any Duplicants on board will be blasted towards the closest planetoid in an escape pod, along with a portion of the materials from the rocket.
Added Wall Toilet building.
Added a Ladder Bed building.
Added Rocket Interior Ports to allow for directly piping gas and liquid into the rocket interior. Existing rockets will need to be rebuilt to make use of these.
Gasses and Liquids can be vented to space using rocket interior ports while the rocket is in space.
Changes & Improvements
Duplicants wearing suits are once again able to use hand sanitizer stations/sinks.
Resized Hand Sanitizer building from 2x3 to 1x3 and updated art accordingly.
The Vending Machine is now demolishable by Duplicants with the Demolition skill.
Refrigerators ignore small masses when deciding to enter energy saver mode.
Clarified language in fabricator side screen’s "no discovered recipes" text.
Spaced Out! Only
Updated Starmap "half revealed hex" art.
Updated Temporal Tear Opener animations to include radbolt port cover.
Updated the starmap’s temporal tear opening animation.
Duplicants now play the construction multitool animation when emptying Interplanetary Payloads.
Adjusted the way ships/payloads on the starmap are positioned when there are lots in the same hex.
Some artifacts now include additional lore text when viewed at the Artifact Analysis Station.
Refrigerator now cools food while rocket control restrictions are applied.
Duplicants are now required to exit through the spacecraft door when deploying to Trailblazer modules.
Increase the number of background orbiting objects while a rocket is at a Space POI.
Updated Trailblazer Lander’s descent animations.
Trailblazer Lander now visible on clustermap during deploy/landing.
Added more artifact lore.
Added tooltips to empty & undiscovered space map spaces.
Sound
Added Trailblazer Lander’s landing sound.
Added rocket location sensor sound.
Added Starmap rocket launching and landing sound.
Added music stinger and fx sound to the Artifact Analyzed popup menu.
Added reverb effects to spacefarer module interiors.
Bugs
Fixed a typo in ’A Paradox’ codex entry.
Fixed a crash that could happen if an object loaded out of the world.
Stored minions (i.e. in Base Game rockets, or Spaced Out Trailblazer Lander) will no longer lose their status effects.
Removed reference to Carbon Skimmer in Liquid-Based Refinement Processes tech’s description as it is no longer there.
Fixed stress tooltip crash on load affecting some players.
Base Game Only
Removed duplicate Gantry entry from the research screen.
Spaced Out! Only
Worldgen: Reduced massive obsidian tiles in the Niobium biome.
Lead suits now count for Job Suitability achievement.
Fixed issue preventing swapping of rocket engine modules when the destination module has a larger height capacity than the source module.
Fixed issue causing some Starmap Location Sensor configurations to be reset on load.