- Wild critters lose fertility to prevent them from laying infinite eggs.
- Fixed tooltips on Priorities screen.
- Critters get unhappy if in a door, tile, or tiny room.
- Fixed Toggle priority on buildings that don’t normally have priority (like the Printing Pod).
- Adjusted the default priority of auto-disinfect on buildings which don’t have priority to 5.
- "Research Complete" notification tooltip fixed.
- Ration Boxes and Fridges fetch errand priorities are now controlled by Supply rather than Storage.
- Insulated pipes/vents once again insulate.
- Tweaked the starting calories and hungry range so that creatures try and stay more full. This prevents wild creatures in new games from sitting around doing nothing for many cycles.
- Transfer arm now (mostly) can’t pick up or deliver through tiles.
- Improved Wrangle fx.
- Duplicants will now take more than one pill from a stack of pills.
- Fixed several temperature bugs with Pneumatic Doors.
- Farmer’s Touch will no longer make crops grow if they are stifled.
- Disabling an errand group on the Priorities screen will now disable those errands even if it’s the dupe’s current Job.
- Fix crash when duplicants tried putting on too much clothing: Duplicants can no longer equip more than one vest.
- Fix crash that could occur when crops dropped their fruit.
- Fix a crash in the Planter side screen.
- More helpful error message when a game can’t be saved.
- Added/fixed icons for many Database entries.
- Increased capacity of the Critter Feeder to 2,000kg.