Update v1.3.3191 unstable
- Added mortar miss radius stat for pawns.
- Reduced uranium slug ammo cost a bit.
- Reduced building damage of termites such that it takes 2 shots for them to destroy and average wall.
- Reduced termites range by 1.
- Reduced non-classic mortar random miss radius by one cell.
- Turret ammo cost is no longer factored by difficulty.
- All human turrets overall DPS is buffed by ~20%.
- Vary meal textures depending on ingredients for some (not all) meal types.
- Remove foodkind affordance in anticipation of meal textures.
- Don’t apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts.
- Fix: Turret rearm cost mentions it is affected by difficulty when it no longer is.
- Fix: It’s more more efficient to carry steel slag in caravans than raw steel.