Map can now be opened by clicking on corresponding Journal tab or with M hotkey. Initially this was planned for the upcoming global map, but many people were left confused and thinking that map navigation isn’t yet available.
Journal and Map hotkeys now can be redefined.
Maps were added to Elders stock. You can now purchase the map if you somehow lose your starting one.
Many text fixes in all localizations.
We’ve temporarily added small stock of leather/cloth items to Smith’s Apprentice in Mannshire. Initially we wanted settlements to have different distinctive features and craftsmen, but since there’re only two settlements and no caravan yet, the lack of tailor in Mannshire ended up being a nuisance.
Added a hint regarding moving the camera around with MMB to the tutorial sequence.
ART & VISUALS
Added new brigand camp’s variation for temperate biomes.
Added new brigand camp’s variation for Steppes.
Many visual fixes of brigand camps.
Visual fixes of Witch’s Hut.
Many visual fixes of equipment.
Fixed missing on-character sprite for Magistrate Gambeson.
Fixed playable characters having wrong corpse spites.
BUGFIXES & STABILITY
Fixed rare crash upon starting the game.
Fixed Vampiric Rune-related crash.
Fixed unique items droplist resetting on load, allowing them to drop more than once.
Fixed crash on enemy examination.
Fixed Proselyte Apostate attacking from 2 tiles away instead of 1.
Fixed carts generation on locations’ edges.
Brigand Camps spawns now depend on player level.
Reduced damage of Jorgrim’s starting weapons.
Reduced damage taken by body parts by 8%.
Proselytes, mid-tier and high-tier brigands were buffed by ~5-10%, as they didn’t present much danger to 4+ lvl characters.
At launch wolves were especially deadly because of their bugged "Rend Flesh" ability causing two attacks instead of one. Now this issue is fixed, so their health and damage values were reverted to pre-Hotfix values.
Because of Pain Limit formula changes, passive pain reduction was increased. (-0.1 > -0.13) on >75% Health and additional (-0.15>-0.2) on >90% Health.
Dungeons don’t generate 4th floor anymore. Deep 4-5-floored dungeons will return once we revamp dungeon generation to make their exploration less monotonous.
Reduced durability of equipment found in Luxurious Tombs.
Reduced Jewelry drop rates from Crypt urns.
Increased Golden Teeth drop rates from wooden coffins.
Antitoxin is now more effective (-20% Toxicity > -25%).
Reduced Toxicity of Stardust (+30% > +25%). Now it’s time to reduce toxicity of our Steam discussions.
Antivenom now provides +75% Poison Resistance x30t.
Food spoilage rates were increased by 50-100% depending on type.
Rebalanced secondary attributes of most daggers to make their stats less clogged and more varied.
Many changes to default price modifier when selling items to NPCs:
Increased base price modifier for Alcohol (+30% > +50%) it’s assumed alcohol should be a valuable trade good to find and sell.
Increased base price modifier for Medicine (0% > +20%) during war times people are more willing to pay for medical supplies.
Increased base price modifier for Beverages (0% > +10%).
Increased base price modifier for Drugs (0% > +10%) they say drugs are a hot commodity for some people.
Decreased base price modifier for Scrolls (0% > -10%).
Decreased base price modifier for Treatises (0% > -10%) no one reads them anyway.