Update June 21, 2021


  1. Added a new game mode; the Skirmish Trail.
  2. A set of skirmishes against different foes across a range of maps. Each mission will present its own set of challenges as you strive to complete the trail.
  3. Added new unit; the Samurai Lancer.
  4. A fast, heavily armoured support unit with a light attack. Nearby mounted units will deal increased damage to enemies.
  5. Added 2 new Warlords; the Beetle and the Bear.
  6. The Beetle is not to be underestimated. Although defense is his specialty, his healing skills and armor shipments make him a valuable component in any offensive strategy.
  7. None can match the power of the Bear. His armies are expensive but you will be rewarded for your investment. Increases the range of Imperial Bannerman’s buff ability.
  8. Added new building; the Field Hospital.
  9. The Field Hospital can only be built by the Beetle Warlord. When the edict is activated, the Beetle Warlord will build a Field Hospital within his lands.
  10. Any allied troops standing within the vicinity of the Field Hospital will be slowly healed over time. Upgrading the Beetle will increase the amount of healing given to troops.
  11. Added 2 new skirmish maps:
  12. Guarded Crossings. While the northern player has plenty of land to build in, the other two players must keep a close eye on each other as they race to capture the surrounding Warlords.
  13. Ascendance. Some lords are more equal than others. You may have been given similar lands but it will soon be obvious who truly has the favour of the sun.
  14. Added some missing pathing tiles to Down River.
  15. Updates to Flows Like Time:
  16. Added more details and decorations to the map.
  17. Updates to Unfavourable Odds:
  18. The southern player has more space in their estate and a small amount of stone.
  19. The northern player now has saltpetre in their estate.
  20. Added more details and decorations to the map.
  21. Updates to Princes and Paupers:
  22. Improved the free pathfinding area to better match the open ground in estates.
  23. Added saltpetre and iron to the north-eastern estate.
  24. Added saltpetre to the south-eastern and south-western estates.

General fixes

  1. Addressed multiple situations which may have resulted in the game crashing.
  2. Fixed an issue that could cause warlord armies to become stuck when targeting a defeated player in campaign missions.
  3. Fixed a bug that could cause troops in formations to run backwards when they were ahead of the rest of the formation.
  4. When towers are destroyed, troops standing on them will now instantly fall to the ground rather than animating in mid-air first.
  5. Siege weapons emerging from the siege camp will no longer move somewhere if it requires passing through a gate.
  6. Walls with hoardings or turrets attached can no longer be docked by laddermen.
  7. Troops in siege towers can no longer capture nearby gatehouses.
  8. Fixed an issue that could make area target indicators visible when loading a save.
  9. Fixed an issue that caused two siege towers to be briefly visible after a siege tower docked.
  10. Troops in siege towers no longer judder about while the siege tower is moving and are much better at staying at their correct positions inside the tower.
  11. Fixed an issue causing siege tower passengers to jump backwards a few meters when the tower is docked.
  12. Siege projectiles (including diseased animals) are now able to hit troops standing on the top floor of keeps, rather than colliding with the keep roof.
  13. Ranged units are now able to fire projectiles directly at barricades and now attack them at range when commanded to target them.
  14. Fixed an issue that could cause new turrets to be placed when warlord castles repair, when the original turrets had not been destroyed.
  15. Warlord Launch Attack and Request Relief Force edicts can no longer be triggered in peace time.
  16. Fixed an issue that could cause troops defending warlord castles to move to the wrong positions after loading a save.
  17. Fixed a bug that was preventing warlord castles being upgraded via edicts if they were assigned a level above zero in the map editor.
  18. Fixed an issue where Warlord’s castles would have multiple instances of certain buildings placed on the same spot after upgrading/repairing.
  19. Siege Camps placed via Warlords edicts are now destroyed when the Warlord changes owner.
  20. Fixed the peace time remaining icon not showing correctly.
  21. Added AI difficulty to Skirmish loading screens.
  22. Stability improvements.

AI Improvements

  1. Boosted the extra gold income for Extreme mode skirmish AI by 30% to provide more of a challenge.
  2. Skirmish AI now wait for minimum intervals before upgrading captured warlords, based on the warlord rank.
  3. AI armies are now more accurate at scanning for enemy units and buildings, based on the unit composition of the army.
  4. AI armies are better at noticing when they can capture nearby warlords.
  5. In skirmish games, AI Auxiliary Archers, Blowpipe Tribesmen and Fire Lancers will now attempt to retreat from enemy troops that get too close when on Hard or Extreme difficulty.
  6. Fixed a case where the AI could get stuck unable to train enough troops to attack if it had run out of town space.
  7. Fixed a bug where the AI would get stuck endlessly trying to place a silk chain building.
  8. Fixed a bug that could prevent the AI from completing its castle if it has no stone in its estate.

Map Editor

  1. Added a new toolbar option to toggle Shadows visibility, in the Options menu.
  2. The Landscape brushes are now displayed in a grid.
  3. Enabled the "Remove entities at origin" tool.