Added a new version of the Night progression gauge during Boss Nights. We hope this will help you identify the progress you’ve made during the fight.
BUG FIX
Fix the zoom level for 2K or higher screen resolution: before the fix, the game was too zoomed in for high resolution. Now if you have a high resolution you will see more in the screen.
Fix all the sound stacking problems (for example it was happening when multiple ballista shot at the same time).
Fix a softlock when spamming the firing button with the catapult.
Fix the possibility to shoot multiple times with the catapult when spamming the firing button.
Fix of the Meta favors "More rerolls" and "Even more rerolls" not unlocking in the dark shop.
Fix of the Meta favor "Glenwald" unlocked too early in the campaign for new players or even players that updated their game recently.
Fix of self cast skills not working on boss units (this affected cetusia’s fight).
Fix a softlock during the loading screen of a new run when right click is pressed during this screen.
BALANCING
WAVES
Added more Hunters in waves for Glenwald.
PERKS
Big Game Hunter’s bonus damage: 15% of target’s max Health ➝ 8% of target’s max Health.
HARPY BOSS FIGHT (Gildenberg)
Corrupted Harpy (assault form).
Attributes
Health: 1080 ➝ 810.
Move points: 6 ➝ 4.
Skills
Fury(melee attack), "Flying Assault" (maneuver attack) and "Dive Bomb" (spawn attack) all had their damages decreased.
Flying Assault’s (maneuver attack) range has been increased but now has a cooldown before being usable again.
Alerion (small harpy).
Attributes
Critical%: 0% ➝ 6%.
Skills
Lacerate’s (melee attack) damages have been decreased.
CETUSIA BOSS FIGHT (Lakeburg)
General
The quantity of enemies in waves has been reduced.
Boss fight’s general structure has been altered to feel less repetitive.
Cetusia
Attributes
Health: 3000 ➝ 3600.
Armor: 150 à 400.
Block: 60 ➝ 50.
Resistance: 50% à 40%.
Skills
Cetusia now needs to Charge before using Head Smash (physical attack) and Hydro Catapult (long-range attack).