Update May 1, 2021
- Added drag’n’ drop functionality for AI script lines.
- Added support to import multiple AI scripts by separating them with a semicolon ";".
- Added module cooldown and energy cost to module details in the Workshop.
- Added preview level and tier to Workshop when upgrading modules.
- Added fallback to invalid selected blueprint state.
- Added missing module unlock description in ’Incendiary Device’ artifact.
- Order of shard colors for mining worker tasks now matches tab order inside the mine.
- Boss 1 is now hitting the pillar the Tower jumped from rather then the one it is going to land on.
- HP lower than 0.001 is now displayed as "<0.001".
- Fixed universal experiment consuming resources when placing a component was not successful.
- Fixed air experiment overlapping.
- Fixed earth experiment goal overlapping.
- Fixed floating texts in Mine appearing in the skills menu.
- Fixed "max. power" skill in Power Plant displaying wrong values for active boosts.
- Fixed artifact icon on info screen not aligning correctly when resizing the game.
- Fixed artifact research time not updating.
- Fixed AI ignoring Factory recipe cost.
- Fixed AI not exiting idle mode correctly.
- Fixed pressing esc in Tower Customization exiting to main menu.
- Fixed Arcade displaying the wrong resource color for favor exchange.
- Fixed typo in water experiment help.