Update May 5, 2022
New Stuff
- Added Boss 5.
- Added closing credits.
- Added module cooldown factor to Town stats.
- Added era multipliers to unit window.
- Added Town skin ’Space’.
- Added buy max. function for Headquarters servers.
- Added missing descriptions for some achievements.
- Added military perk ’Eternity Anvil’.
- Added infinity stone extraction upgrade.
- Added infinity perk ’Anvil power’.
- Added software ’Infinity Horizon’.
- Added software ’Wave Restart’.
- Added module ’Deep Slumber’.
- Added module ’Omega Synergy’.
- Added module ’Generic Armor’.
- Added module ’Magical Stone Of Floof’.
- Added module ’Steini´s Chained Ball’.
- Added achievement ’Spectral Breaker’.
- Added achievement ’Final Attack’.
- Added achievement ’The Perfect Tower’.
- Added achievement ’Pure Heart’.
- Added achievement ’No Escape’.
- Added AI action ’Era: Upgrade divider’.
- Added AI action ’Era: Disable powers’.
- Added AI function ’Era: Disable cost’.
- Added AI function ’Game: XP’.
Infinity Changes
- Highscores above 200 infinity will be scaled down on first load.
- Modules ’Infinity Foundation’ and ’Infinity Attack’ are automatically unlocked for people who reached infinity before the update.
- Enemies can mimic modules.
- Added enemy infinity stats (shield, energy, energy regeneration, cooldown reduction, debuff duration reduction).
- Added currency ’Module Fragments’.
- Added infinity analysis to Workshop.
- Added Anvil to Workshop.
- Changed how Forge works.
- Infinity modules can now be downgraded.
- Higher difficulty highscores are more effective at charging infinity stones.
- Changed light infinity stone unlock condition from 500 to 1e8 coins.
Module Changes
- Most modules were technically changed, but still have the same effect.
- Multiple modules were changed so that they can affect the Tower if used by enemies.
- Modules that spawn entities now have an upper limit when used by enemies.
- Changed ’Focused Multishot’ (maximum radius from 10m to 8m).
- Changed ’Titanium Hull’ (multiplies armor rather than adding to it, duration 60s -> 20s).
- Changed ’Infinity Attack’.
- Changed ’Infinity Crit’.
- Changed ’infinity burst’.
- Changed effect of Synergy modules.
- Changed ’Infinity Splash’ (damage from 30% to 10%, reduced chance from 20% to 10%).
- Changed ’Infinity Reflect’.
- Changed ’Power Conversion’ (1% -> 0.8%).
- Changed ’Serious Missile’ (if enemy has shield => remove shield first).
- Buffed ’Quantum Fading’ (2s -> 4s).
- Buffed ’Condense’ (25% -> 100%).
- Nerfed ’Serious Missile’ (5% -> 3%).
- Nerfed ’Super Tower 2’ (attack speed +300% -> +100%).
- Nerfed ’Strike Back’ duration.
- Nerfed ’Temporal Barrier’ (duration 30s -> 27s, max damage capped at 2% instead of 1%, counts shield in max hp).
- Reduced ’Rak´s Curse’ cooldown to 5 sec.
Software Changes
- Increased ’Wave Surge’ acceleration from 5 to 7.5.
- Increased ’Wave Vortex’ acceleration from x5 to x7.5.
- ’Wave Cataclysm’ now stops at 1B acceleration.
- ’Wave Restart’ now sets your acceleration to 1B if ’Wave Cataclysm’ is active.
- ’Wave Catalyst’ now triggers for ’New Bounds’ and ’No Bounds’ as well.
Changes
- Performance improvements.
- Beacons are now visually represented within the Town.
- Town skins now affect weather colors.
- Increased Town max zoom out distance.
- Neutral defensive era ability now counts towards %-resistance attribute.
- Toggle options in the option menu now properly refresh when they are change from elsewhere.
- Reworked unit window (Tower Testing).
- Right hand side of the result screen is now clickable to show which unit destroyed the Tower.
Fixes
- Fixed being able to exit the lab with esc while prestige dialog was open.
- Fixed Laboratory auto-replanting after harvesting a plant without auto-harvest active.
- Fixed overlapping text in Headquarters.
- Fixed buff instances having invalid references.
- Fixed darkness experiment particle having the wrong size on first load.
- Fixed Construction Firm construction time precision.
- Fixed resource displays not updating when changing notation.
- Fixed text in Workshop tutorial.
- Fixed infinity penalty for regular damage.
- Fixed disabled era elements not refreshing sometimes.
- Fixed era divider not refreshing sometimes.
- Fixed compare floats in modules.
- Fixed NaN bug of module ’Shelter’.
- Fixed NaN not being sanitized at the end of module processing.
- Fixed blueprints being able to exceed the Workshop limit.
Update #2
- Fixed module ’phasing’ description.
- Fixed typo in Boss 5 fight.
- Fixed Boss 5 card in Arcade not being unlockable.
- Reduced light infinity stone requirement to 1e4.
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