Update June 22, 2020
- Added suspension bridge type.
- Added mod info to load game dialog.
- Added in-game language selection.
- Added difficulty selection to load game dialog.
- Added save game progress bar when saving manually.
- Added vehicle lifetime warning behavior to settings.
- [Modding] Added reworked scripting interface.
- [Modding] Added new gui interface.
- [Modding] Added in-game console for Lua scripting: press "`" to open (keyboard top left corner key).
- [Modding] Added vehicle custom cargo models: example[www.transportfever2.com].
- [Modding] Added support for dynamic game resources.
- [Modding] Added per savegame mod settings: example[www.transportfever2.com].
- [Modding] Added possibility to mod localizations into new languages.
- [Modding] Added new stage for mod loading (see postRunFn in base_mod.lua).
- [Modding] Added feature to add/remove other modules when a module is built.
- [Modding] Added user-definable maximum slope and minimum radius to track type.
- [Modding] Added customizable factors for train acceleration/deceleration.
- [Modding] Added factors to control calculated costs and maintenance.
- [Modding] Added user-definable probability of recomputation of person destinations (experimental).
- [Model editor] Added mesh highlighting feature.
- [Model editor] Added label preview feature.
- [Model editor] Added markers for seats, cargo bays, particle systems, labels, ship water lines and cargo slots.
- [Model editor] Added light rotation feature.
- [Model editor] Added import support for bounding info and labels.
- [Model editor] Added transform editing.
- [Model editor] Added marker for current file in open dialog and show in window title.
- [Model editor] Added slider for vehicle age.
- [Model editor] Added triangle count label.
- Improved simulation performance.
- Improved game speed throttling to prevent excessive stuttering.
- Improved error handling: show a message box for all types of crashes.
- Improved error handling: generally display as much information as possible.
- Improved error handling: display mod and file name when possible.
- Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt.
- Improved keyboard shortcuts: show key bindings in tool tips.
- Improved keyboard shortcuts: added more commands (construction menu).
- Improved settings menu: show warning in case of duplicate key bindings.
- Improved settings menu: added button pointing to "userdata" folder.
- Improved vehicle store: show whether reversible or not.
- Improved airport: landing lights module now automatically removes opposite lights.
- Improved vehicle replace and edit window: handling of selection change.
- Improved railway crossing barriers animation: open earlier.
- Improved quality of French, Spanish and Polish translation.
- [Modding] Improved modular rail station: support for modded tracks.
- [Modding] Improved error handling: show complete file name on error.
- [Modding] Improved error handling while building a construction (don’t crash).
- [Modding] Improved missing resource handling: generally better error message.
- [Modding] Improved missing resource handling: for constructions and modules.
- [Modding] Improved missing resource handling: for removed ground textures.
- [Modding] Improved missing resource handling: check for corrupted meshes.
- [Modding] Improved module construction menu when having a lot of categories.
- [Modding] Improved railroad crossing list scrollbar.
- [Model editor] Improved error handling.
- [Model editor] Improved metadata editor stability.
- [Model editor] Improved windows usability.
- [Model editor] Improved initial values of materials.
- [Model editor] (Re-)Added gui/website screenshot buttons.
- Fixed tree highlighting in module mode.
- Fixed asset builder rotation not reset.
- Fixed airport landing lights hover selection.
- Fixed rare crash with charts.
- Fixed keyboard shortcut for street modifier.
- Fixed cargo train station and cargo harbor sound sets.
- Fixed random crash in module mode.
- Fixed random crash caused by pathfinder.
- Fixed crash with bulldozer refund when building streets.
- Fixed crash with missing station or depot name.
- Fixed rare crash in main menu when adding or removing mods.
- Fixed rare crash with disappearing construction in module build mode.
- Fixed train axles and rods not animated anymore after some distance.
- Fixed industry displays transported -100% value bug.
- Fixed shipping value could exceed production limit bug.
- Fixed straight and curved buttons showing up in track menu bug.
- Fixed module builder tree highlighting artifacts.
- Fixed vehicle store window layout problems such as label centering.
- Fixed a bug which caused the names of industries to be reset after upgrade.
- Fixed vehicles driving with open doors bug.
- Fixed a bug where vehicles leave stations too early without picking up all cargo.
- Fixed aircraft jumping on airports which are built below zero altitude.
- Fixed water texture not being placed at the correct height when level was changed.
- Fixed rendering timers bug resulting in incorrect values for average timings.
- Fixed street build mode invalidate when clicking parameter list.
- Fixed module builder mode shows line and vehicle statistics buttons.
- Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700).
- Fixed reversible configuration of multiple trains.
- Fixed Dunara Castle ship having two drivers.
- Fixed ES1 Lastochka tail lights.
- Fixed Zuhai GTQ diesel sound.
- Fixed Bombardier DHC-8-402PF animation details.
- [Modding] Fixed asset categories case-sensitivity issue.
- [Modding] Fixed crash with compartments without load configurations.
- [Modding] Fixed vehicle label not being shown when vehicle had no seats bug.
- [Model editor] Fixed tangents/normals display for skinned materials.
- [Model editor] Fixed fbx importer (wrong tangents for skinned materials).
- [Model editor] Fixed track ballast material.
- [Model editor] Fixed crash when opening model with no bounding info.
- [Model editor] Fixed animation loop button when closing file.
- [Model editor] Fixed screenshot feature: reactivated 3D screenshots.
- [Model editor] Fixed metadata merging: particle system overwritten.
- [Model editor] Fixed crew appearing as passengers.
- [Model editor] Fixed refresh issues with passengers and cargo preview.
Update #2
- [Campaign] Fixed mission 2 signals not detected bug.
Update #3
- [Campaign] Fixed mission 9 crash when configuring pre-built stations.
Update #4
- Fixed module mode bulldozer crash.