Update February 23, 2021
- Added operating system support (MacOS).
- Added Vulkan graphics API support.
- Added option to switch between OpenGL and Vulkan (Windows/Linux).
- Added fallback switch to OpenGL if Vulkan extension is missing in graphics card driver.
- Added cable-stayed bridge type.
- Added option to toggle vsync in graphics settings.
- Added option to adjust keyboard camera control speed.
- Modding Added parallel support for new shaders provided in res/shaders2 and legacy shaders in res/shaders for older game versions.
- Improved rendering performance in general.
- Improved rendering performance for UI and animated or skinned models.
- Improved CPU rendering performance on Vulkan and OpenGL.
- Improved memory management for terrain textures.
- Improved tga compression performance and stability.
- Improved error messages when texture loading fails.
- Improved error messages when terrain textures are faulty.
- Improved UI cargo options for unload only stations: Disabled load options.
- Improved iron, cement and stone bridges using skinned materials to remove gaps.
- Improved handling of strings exceeding name fields.
- Improved mouse pointer position on fullscreen startup.
- Improved screen resolution selection: Added 5120×1440 fullscreen resolution option to support ultrawide curved monitors.
- Improved key binding options: Allow binding of Cmd/Win keys like Ctrl, Shift and Alt.
- Improved key binding options: Do not allow binding of already hardcoded bind arrow keys.
- Improved key binding in cockpit camera.
- Improved zoom smoothness with keyboard.
- Improved speeds for camera control with keyboard.
- Improved render and simulation timing debug information layout.
- Improved debug functionality: Added settings.lua property "graphicalDeviceOverride" to manually force graphic card selection.
- Modding Improved scripting interface: Added missing street type properties to api.type.StreetType.
- Modding Improved scripting interface: Added missing track type properties to api.type.TrackType.
- Modding Improved scripting interface: Added terminal type properties to api.type.Terminal.
- Fixed multiple crashes caused by invalid construction scripts from mods.
- Fixed multiple issues (crashes and rendering glitches) when username or path contain multibyte UTF-8 characters.
- Fixed crash related to stylesheets and in-game console on return to main menu.
- Fixed crash of stock list update helper when cargo rule changes.
- Fixed crashes caused by invalid indices of dropdown construction parameters.
- Fixed game stops responding when exiting game and shader_cache is corrupted.
- Fixed workshop mod textures cached in wrong directory.
- Fixed rendering of skybox in entity windows, e.g. vehicle windows.
- Fixed rendering of reflection in screenshots.
- Fixed rendering of catchment areas for certain modded stations.
- Fixed camera control keys not working anymore when using menus.
- Fixed camera control keys not working anymore when popups appear.
- Fixed camera control keys not working anymore when Alt key is pressed.
- Fixed continuous camera movement when pause menu is opened with Win/Cmd+Q or Win/Cmd+W.
- Fixed cockpit camera control keys not working anymore when pause menu is opened.
- Fixed terrain tool shortcut handling.
- Fixed creation of slow train track segments.
- Fixed slow down of trains caused by incorrect train segment reservation.
- Fixed streets with upright trash cans and fireplugs.
- Fixed use of suspension and cable-stayed bridges in map generation.
- Fixed unloading/loading of cargo on same line to destination.
- Fixed allocation of cargo to lines in some rare cases.
- Fixed "Modify for" price handling.
- Fixed line numbers displayed twice.
- Fixed window resizing: Prevent windows from being shrunk away.
- Fixed terminal column width in station window.
- Fixed too long line and station names breaking table layouts in line manager.
- Fixed multiple UI issues related to interface scaling.
- Fixed missing UI elements with AMD Driver version 20.12.1.
- Fixed integer overflow in vehicle buy window.
- Fixed cursor positioning in in-game console after use of autocompletion.
- Fixed scroll positioning in text input fields.
- Fixed missing and faulty localization of certain strings.
- Fixed music volume spike at end of loading screen when starting a mission.
- Fixed value difference in headquarters statistics and status line.
- Fixed swapped values for real estate / vehicles in headquarters window.
- Fixed statistic logs and diagram calculations.
- Campaign Fixed campaign menu continue button.
- Campaign Fixed "Campaign Tycoon" achievement conditions.
- Campaign Fixed terrain alignment of log depot in mission 1.
- Campaign Fixed camera rotation detection in mission 1.
- Campaign Fixed rail buildings filter in mission 2.
- Campaign Fixed incorrect train station name in mission 10.
- Campaign Fixed missing localization of options in mission 11.
- Campaign Fixed bulldozing protection for Palma hotel in mission 12.
- Campaign Fixed location link and spelling mistake in mission 16.
- Modding Fixed memory leak when using api.gui.comp.List.
- Modding Fixed broken api.gui.util.downcast.
- Modding Fixed api.gui.comp.addStyleClass when inserting duplicate entries.
- Model Editor Fixed scroll positioning in text input fields.
- Model Editor Fixed rare crashes on fbx import related to texture desc.
- Model Editor Fixed crash when browsing in file menus (MacOS, Linux).
- Removed libstdc++ library from working directory: Added backup in ’redist\linux\extra’ (Linux).
- Removed in-game changing of multisampling graphics setting.
Update #2
- Improved fallback to OpenGL for GPUs which do not support Vulkan.
- Fixed launch directly from AppStore (MacOS).
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