Update July 8, 2021
- Added news notification on startup.
- Added borderless window mode.
- Added setting to separately adjust terrain textures quality from all other textures.
- Added setting to adjust quality of bloom effect.
- Added creation of local copy of the stdout.txt file when game is crashing.
- Added creation of emergency save game in certain situations when game is crashing.
- Added minimum and maximum waiting time to loading configuration per station.
- Added link from vehicle statistic field name to vehicle details.
- Added cargo supplier information to town info window.
- Added rail construction type and sub menu.
- Added town building construction cranes.
- Added particle emitters to vanilla road vehicles and planes.
- Added blinking lights to vanilla trams with blinkers.
- Modding Added support for particle emitters to tram, bus, trucks and planes.
- Modding Added metadata property ’trafficDelay’ for railroad crossings barrier timings.
- Modding Added metadata property ’departureDelay’ for animation-independent departure timings.
- Modding Added metadata property for road vehicle and tram blinking frequency.
- Modding Added metadata properties for tram blinking lights at intersections.
- Modding Added metadata properties for asset constructions snapping along tracks, roads and water surface.
- Modding Added metadata property ’aiLock’ to control whether a street can be changed by the simulation on town development.
- Modding Added metadata property ’crossingMaterial’ for railroad crossing track filler material.
- Modding Added support to configure single cable catenary.
- Modding Added support for categories, descriptions and custom icons for terrain materials.
- Modding Added support for categories for bridges, tunnels and railroad crossings.
- Model Editor Added rendering of colliders.
- Model Editor Added rendering of bogies and fake bogie positions.
- Model Editor Added rendering of lanes.
- Improved UI for road and rail menu.
- Improved UI for modular construction configuration menu.
- Improved road menu: added traffic light control tool to road menu.
- Improved road menu: added street ownership control tool.
- Improved road and rail menu: added signal and waypoint replacement function.
- Improved terrain menu: added categories and descriptions to terrain materials.
- Improved terrain menu: moved mixed brushes to front of menu.
- Improved terrain menu: show erasers independent of category selection.
- Improved menus: unify category icon sizes.
- Improved construction: revised bridge/tunnel/railroad crossing menus.
- Improved construction: assets snap along track/road edges in switches, railroad crossings and constructions.
- Improved construction: added key command to disable snapping with default C.
- Improved construction: better cursor and grab point positioning when building bridges over water.
- Improved vehicle store: added sorting options by vehicle characteristics.
- Improved vehicle store: added filter option by cargo type.
- Improved vehicle store: added filter option for steam multiple units.
- Improved vehicle store: adjusted wagon filter to also show unmotorized multiple units.
- Improved vehicle store: always display vehicle groups in main column.
- Improved vehicle store: better search function for umlauts, numbers and tokens.
- Improved vehicle store: buy all vehicles with double-click.
- Improved vehicle store: stable scroll position when adding/removing train vehicles.
- Improved vehicle store: move wagons and locomotives to front or end of train with Ctrl + click.
- Improved vehicle and line manager: better renaming of lines, vehicles and stations.
- Improved line manager: disable terminal selection for stops with only one terminal.
- Improved line manager: disable load options for truck unload stops.
- Improved line manager: better terminal assignment stability after adding new stop to line.
- Improved line manager: display of industry HUD icons when editing a line.
- Improved mouse navigation: added zoom out to cursor mode.
- Improved finances window: Use Shift + click to borrow or repay 10 times at once.
- Improved settings dialog: moved language selection on top.
- Improved settings dialog: added option to adjust texture qualities in-game.
- Improved in-game menu: load game dialog offers same options as in main menu.
- Improved in-game menu: added option to play game directly from map editor.
- Improved simulation: vehicles wait for doors to be closed.
- Improved simulation: road vehicles wait for barriers to open.
- Improved railroad crossing animations.
- Improved HUD: icons for traffic lights and player ownership to better reflect the current state.
- Improved HUD: added properties for custom HUD icon render distances in base_config.lua.
- Improved debug tools: regrouped tab content to fit window on smaller screens.
- Improved debug tools: added option to flip frame buffers vertically.
- Improved debug output: better error messages for various situations.
- Improved debug output: added names of mods in stdout.txt log files.
- Improved Vulkan related error messages.
- Improved town generation: added experimental setting to configure initial street angle.
- Improved camera tool: added output resolution 3840×2160.
- Improved camera tool: reduced shadow map framebuffer size.
- Improved save game handling: fallback for various missing ressources.
- Improved save game handling: display list of replaced missing models after loading.
- Improved simulation performance: better utilization of CPU cores.
- Improved rendering of bloom effect: less flickering artifacts.
- Improved loading time of mods in main menu.
- Improved vehicle positioning after bulldozing underlying tracks.
- Modding Improved modded icons scaling for more consistent ui layouts.
- Modding Improved error output related to illegal self destruction of ui components.
- Modding Improved model validation: Check for invalid fake bogies on game load.
- Modding Improved campaign modding: Support custom worldmaps, medal icons and voice overs in main menu.
- Modding Improved mod parameters: Support custom icons for icon buttons in mod parameters.
- Modding Improved scripting interface: added commands to control vehicle departure.
- Modding Improved scripting interface: added command to get list of vehicles in a specific state.
- Modding Improved scripting interface: added functions to retrieve game language and settings.
- Modding Improved scripting interface: resolved entity id’s returned in builder.apply events.
- Modding Improved scripting interface documentation.
- Fixed rare crash in main menu drop downs.
- Fixed rare crash during street modification when person or vehicle is in idle state.
- Fixed rare crash when pressing remove all button in line editor.
- Fixed crash on game load when subscribed workshop mod is missing on local computer.
- Fixed crash caused by multiple units with cargo wagons.
- Fixed crash when setting calendar speed to custom value by script command.
- Fixed crash when using scripting console in main menu (MacOS).
- Fixed crash loop when crashes occur before creation of setting.lua file.
- Fixed crash related to variant selection in vehicle store.
- Fixed crash when selling vehicles while replacing them.
- Fixed crash when replacing bus stop pair with a station group of 1 station with many terminals.
- Fixed delay when opening a vehicle overview on integrated graphics cards.
- Fixed delay when exiting the game directly to desktop.
- Fixed terrain render issues on integrated graphic cards (MacOS).
- Fixed shadow rendering near water surface.
- Fixed rare town charts display issues.
- Fixed animals grid collision views (MacOS).
- Fixed display of grid collision level bar in debug tools.
- Fixed flickering of buttons in vehicle overview on fast game speeds.
- Fixed display of multiple in-game popup messages.
- Fixed rendering of vehicles when they get replaced.
- Fixed display of HUD icons in front of camera when station is not in field of view.
- Fixed people crossing the street while the traffic light is red.
- Fixed station highlighted in red in modular construction builder.
- Fixed problems with large number of sound sources.
- Fixed audio settings pre listening of volume.
- Fixed settings menu: remove deprecated era dependent music option.
- Fixed voice over volume.
- Fixed generation of towns over already placed industries in map generator.
- Fixed use of rail only bridge types during map generation.
- Fixed placement of catenary masts in other tracks during track construction.
- Fixed building of vanilla intersection with 3 lanes in small and mid size.
- Fixed synchronization of difficult settings during game creation between two menus.
- Fixed load game options: reintroduced mod compatibility warnings.
- Fixed calculation of track cost when upgrading.
- Fixed station data mixup after placing stops nearby existing ones.
- Fixed positioning of search field in vehicle store.
- Fixed window size handling when applying graphic settings.
- Fixed fullscreen resolution handling by retain resolutions when returning from windowed mode with Alt + Enter.
- Campaign Fixed broken links several missions.
- Campaign Fixed wrong construction names in mission 13.
- Campaign Fixed misleading translation in mission 14.
- Modding Fixed localization issues after modifying tab widget.
- Modding Fixed corruption of emission layer for invalid vehicle configurations.
- Modding Fixed missing mod parameters in runFn function.
- Model Editor Fixed crash when adding first label.
- Model Editor Fixed crash when using label custom filters.
- Model Editor Fixed broken references to shared vanilla materials on fbx import.
- Model Editor Fixed handling of name string when saving model.
- Model Editor Fixed transparency issue for screenshot generation.
- Modding Deprecated metadata property ’upgrade’ for street type configuration.
Update #2
- Fixed default value for terrain texture quality.
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