Update March 6, 2020
- Added straight street building mode.
- Added bulldozer brush feature: keep bulldozing while mouse pressed.
- Added free bulldozer functionality: bulldozing is generally free.
- Added refund bulldozer functionality: get a refund when bulldozing immediately.
- Added bulk color reset functionality in vehicle manager.
- Added terrain rendering quality low setting.
- Added debug mode feature: Alt Gr + d: debug window with various features.
- Added debug mode feature: Alt Gr + i: show rendering statistics.
- Added debug mode feature: Alt Gr + r: reload shaders.
- Added debug mode feature: Alt Gr + b: show bounding boxes.
- Improved memory usage: significantly lower RAM consumption.
- Improved module builder performance (harbors).
- Improved terrain rendering performance: particularly on AMD graphic cards.
- Improved grass rendering performance.
- Improved line editing performance.
- Improved save game loading time.
- Improved line/vehicle manager usability: double-click on line opens line window.
- Improved line manager: currently hovered line blinking.
- Improved line manager: station labels of selected line better visible.
- Improved line manager cargo config icon style.
- Improved lines table: added links.
- Improved vehicle manager: added condition column.
- Improved vehicle statistics: added links.
- Improved line statistics: added links to line window charts and finances.
- Improved add mods to save game button.
- Improved vehicle (train) behavior: keep current stop when path is interrupted.
- Improved track catenary: distance between poles depending on curvature.
- Improved train depot with high speed upgrade ("No country for old trains" ach.).
- Improved picking of ships when docked.
- Improved hover rendering of harbors.
- Improved camera tool field of views: level of detail now scales correctly.
- Improved search field focus: pop focus on ESC when empty.
- Improved modding stability: removing bridge or tunnel mods no longer crashes.
- Improved underground rendering for module builder/bulldozer (modding).
- Improved error reporting when models are incorrectly configured (modding).
- Improved handling of incompatible mesh/materials configurations (modding).
- Improved collision handling of module slots with water: added parameter (modding).
- Improved rail station era_c platform roof connector.
- Improved LODs for stations.
- Improved LODs for depots.
- Improved LODs for ships.
- Improved LODs for aircraft.
- Improved LODs for asian locomotives.
- Improved LODs for ice1, avelia_express, eurodual and ten_wheeler.
- Improved LODs for oil refinery and steel mill.
- [Campaign] Improved cargo counting in mission 15.
- [Campaign] Improved translations in mission 16.
- [Campaign] Improved custom cargo models in several missions.
- Fixed delay/freeze when building land bridges.
- Fixed a problem where a big ship could be sent to a small dock and get stuck.
- Fixed vehicle store search field focus lost issue.
- Fixed rare crash with certain AMD graphics cards.
- Fixed rare crash when loading certain save games.
- Fixed crash when cloning vehicle on a line without stops.
- Fixed terrain rendering artifacts on Intel HD Graphics.
- Fixed an issue with rendering of bulldozer selection for underground objects.
- Fixed random crash when starting a new game or generating streets in editor.
- Fixed street terminal builder costs label not shown for non-terminals.
- Fixed Alt/Ctrl shortcut combination issue.
- Fixed some shortcuts.
- Fixed vehicle editor details when (re)moving wagons.
- Fixed vehicle window left click unfocus issue.
- Fixed multiple unit flipped icon issue.
- Fixed carrier filter buttons order.
- Fixed cloned aircraft ignoring small/large hangar.
- Fixed cockpit camera cargo item style.
- Fixed vehicles losing custom color when replaced.
- Fixed terrain ground texture glitches.
- Fixed several small performance issues.
- Fixed various vehicle balancing issues.
- Fixed line cargo configuration icon not showing active state in certain cases.
- Fixed collision with modular station when deleting and rebuilding a connected track.
- Fixed a train station building graphic glitch.
- Fixed issue where cargo items at truck stations not merging in 10 item groups.
- Fixed issue when building stations or depots leading to short game freeze.
- Fixed missing paths at train station main entrance.
- Fixed ship jumping when docked at terminus dock.
- Fixed UI playing many sound effects at once.
- Fixed industries and streets showing incorrect costs (map editor).
- Fixed streets incorrectly having maintenance costs (map editor).
- Fixed construction menu filter button list not scrollable (modding).
- Fixed only four track types limitation within the rail station construction (modding).
- Fixed vehicle maintenance costs when interval is non-default (modding).
- Fixed module menu parameters not scrollable (modding).
- Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not being big ships.
- Fixed bounding volume of certain dock models.
- Fixed lanes for cargo harbor main building.
- Fixed texture error for Asian tram lvs_86.
- [Campaign] Fixed a crash in mission 9 when attempting to modify a rail depot.
- [Campaign] Fixed mission 11 progress counter.
Update #2
- Fixed rare crash shortly after loading the game.
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