The dog followcam no longer uses obstacle avoidance. That camera mode would often bounce around kind of wildly, get stuck moving back and forth between two positions, or push way too close into the dog it was trying to follow. I spent some real time trying to tune that system to avoid these issues, but was never able to satisfactorily do so. Removing obstacle avoidance and allowing clipping and occlusion when following a dog eliminates these issues entirely and gives the added bonus of letting you more specifically and precisely aim the camera. It does result in some cases where the camera can get into less than stellar positions, but none of these instances (at least from my testing) were any worse than what obstacle avoidance would often do. I’ll be listening to feedback on this but I think it’s a big improvement.
Added WASD camera panning while not in followcam mode. I still absolutely plan to add button remapping to this game, but that’s a larger and more involved change. I completely understand there are some players who won’t find this particular key mapping usable and it won’t be hard coded this way forever!
The "Hatch" button would obscure smaller cocoons to the point where it was almost impossible to pet them. In order to both fix this issue and prevent accidentally clicking this button just in general while trying to pet a cocoon, it now automatically hides itself whenever you’re inside petting mode.
The goal for eating dirt was set up to incorrectly give you a carpet that you started the game with. There was another very similarly named carpet that it was supposed to give you instead. This has now been fixed. If you’ve already completed this goal, upon loading your save you should see it pop up again as complete and you’ll be able to claim the new reward.
Some objects, especially smaller ones, would very often get stuck in pipes around corners. After this update, pipes will give an extra boost to objects whose velocities are too low in an attempt to keep them moving along. There may still be instances where things can get stuck, but this should help considerably!
If you moved a fan in placement mode while it was off, the particle effects would turn back on afterwards. This no longer occurs.